The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Kubji
Full Character
Stat Block
--- Kubji --- Runes: Movement Truth Fire/Sky Type: Player Character Homeland: Prax: Sable Riders Occupation: Hunter Initiate of Cult: Yelmalio Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 17 (85%) Intelligence: 19 (95%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Movement: Ground: 8 Passions & Reputations: Hate (Lunar) 60% Love (Family) 70% Loyalty (Tribe) 60% Loyalty (White Bull Society) 60% Honor 90% Reputation 5% Hate (Chaos) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 50% Moon 10% Earth 20% Fire/Sky 70% Power Runes: Beast 50% Spirit 20% Movement 85% Man 50% Stasis 15% Harmony 50% Disorder 50% Illusion 25% Fertility 50% Death 50% Truth 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 54% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Sable Antelope) 75% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Flamespeech) 50% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 45% Battle 30% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 25% Customs (Heortling) 0% Customs (Sable Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 20% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 35% **Manipulation (+20%)** Conceal 35% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 55% Listen 55% Scan 55% Search 35% Track 70% **Stealth (+20%)** Hide 40% Move Quietly 30% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 55% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 90% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 45% Small Shield 35% Spirit Magic: Demoralize (2pts) Coordination (2pts) Heal (1pts) Rune Spells: Sunbright (2pts) Melee Attacks: Kopis 55% 1D8+1+1D4 SR 5 12/12 HP Lance 25% 1D10+1+1D4 SR 3 10/10 HP Small Shield 35% 1D3+1D4 SR 6 8/8 HP 1H Short Spear 35% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Kubji ** Runes: Movement Truth Fire/Sky Homeland: Prax: Sable Riders, Occupation: Hunter, Initiate of Cult: Yelmalio STR: 14, CON: 12, SIZ: 12, DEX: 17, INT: 19, POW: 11, CHA: 13, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Hate (Chaos) 60%, Hate (Lunar) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (White Bull Society) 60%, Honor 90%, Reputation 5%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Fire/Sky 70%, Air 50%, Moon 10%, Earth 20%, Man 50%, Stasis 15%, Harmony 50%, Disorder 50%, Fertility 50%, Death 50%, Truth 75%, Illusion 25%, Beast 50%, Spirit 20%, Movement 85%, Skills: Composite Bow 90%, Ride (Sable Antelope) 75%, Track 70%, Jump 61%, Speak (Praxian) 60%, Scan 55%, Kopis 55%, Insight (Species) 55%, Listen 55%, Dodge 54%, Climb 50%, Spirit Combat 50%, Speak (Flamespeech) 50%, Grapple 45% Spirit Magic: Heal (1pts), Demoralize (2pts), Coordination (2pts) Rune Spells: Sunbright (2pts) Attacks: Kopis 55% 1D8+1+1D4 SR 5 12/12 HP Lance 25% 1D10+1+1D4 SR 3 10/10 HP Small Shield 35% 1D3+1D4 SR 6 8/8 HP 1H Short Spear 35% 1D6+1+1D4 SR 5 10/10 HP Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,