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Kubji
Full Character
Stat Block
--- Kubji --- Runes: Movement Truth Fire/Sky Type: Player Character Homeland: Prax: Sable Riders Occupation: Hunter Initiate of Cult: Yelmalio Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 17 (85%) Intelligence: 19 (95%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Hate (Lunar) 60% Love (Family) 70% Loyalty (Tribe) 60% Loyalty (White Bull Society) 60% Honor 90% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Air 50% Moon 10% Earth 20% Fire/Sky 70% Power Runes: Death 50% Stasis 15% Harmony 50% Disorder 50% Fertility 50% Beast 50% Truth 75% Spirit 20% Movement 85% Man 50% Illusion 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 54% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Sable Antelope) 75% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Flamespeech) 50% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 45% Battle 30% Bureacracy 0% Celestial Lore 30% Cult Lore (Orlanth) 0% Cult Lore (Yelmalio) 25% Customs (Heortling) 0% Customs (Sable Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 20% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelmalio) 35% **Manipulation (+20%)** Conceal 35% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 55% Listen 55% Scan 55% Search 35% Track 70% **Stealth (+20%)** Hide 40% Move Quietly 30% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 55% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 90% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Medium Shield 45% Small Shield 35% Spirit Magic: Heal (1pts) Demoralize (2pts) Coordination (2pts) Rune Spells: Sunbright (2pts) Melee Attacks: Lance 25% 1D10+1+1D4 SR 3 10/10 HP Small Shield 35% 1D3+1D4 SR 6 8/8 HP 1H Short Spear 35% 1D6+1+1D4 SR 5 10/10 HP Kopis 55% 1D8+1+1D4 SR 5 12/12 HP Ranged Attacks: Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Kubji ** Runes: Movement Truth Fire/Sky Homeland: Prax: Sable Riders, Occupation: Hunter, Initiate of Cult: Yelmalio STR: 14, CON: 12, SIZ: 12, DEX: 17, INT: 19, POW: 11, CHA: 13, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Hate (Lunar) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Loyalty (White Bull Society) 60%, Honor 90%, Reputation 5%, Hate (Chaos) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 50%, Moon 10%, Earth 20%, Fire/Sky 70%, Harmony 50%, Disorder 50%, Fertility 50%, Death 50%, Stasis 15%, Movement 85%, Beast 50%, Truth 75%, Spirit 20%, Man 50%, Illusion 25%, Skills: Composite Bow 90%, Ride (Sable Antelope) 75%, Track 70%, Jump 61%, Speak (Praxian) 60%, Insight (Species) 55%, Kopis 55%, Scan 55%, Listen 55%, Dodge 54%, Spirit Combat 50%, Climb 50%, Speak (Flamespeech) 50%, Animal Lore 45% Spirit Magic: Coordination (2pts), Heal (1pts), Demoralize (2pts) Rune Spells: Sunbright (2pts) Attacks: Kopis 55% 1D8+1+1D4 SR 5 12/12 HP Lance 25% 1D10+1+1D4 SR 3 10/10 HP Small Shield 35% 1D3+1D4 SR 6 8/8 HP 1H Short Spear 35% 1D6+1+1D4 SR 5 10/10 HP Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,