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Senir Salir Slim
Full Character
Stat Block
--- Senir Salir Slim --- Runes: Beast Movement Air Type: Player Character Homeland: Old Tarsh Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Senir Salir Slim is Unselfish and Volatile. She is a Heroic adventurer. (She/Her) Stats: Strength: 18 (90%) Constitution: 13 (65%) Size: 17 (85%) Dexterity: 11 (55%) Intelligence: 14 (70%) Power: 13 (65%) Charisma: 16 (80%) Derived Stats: Damage Bonus: +1D6 Hit Points: 15 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 12% Hate (Chaos) 60% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Shaker Temple) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 10% Darkness 60% Fire/Sky 40% Air 80% Power Runes: Movement 85% Beast 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 20% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 40% Intrigue 10% Orate 30% Sing 35% Speak (Stormspeech) 25% Speak (Tarshite) 80% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 25% Game 30% Herd 10% Homeland Lore (Local) 45% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Spirit Combat 50% Worship (Orlanth) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 60% Dagger 35% Fist 35% Grapple 35% Greatsword 80% Kick 25% Kopis 20% Lance 15% Pike 15% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 50% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 75% Small Shield 25% Spirit Magic: Protection (1pts) Heal (1pts) Strength (2pts) Disruption (1pts) Fanaticism (1pts) Rune Spells: Wind Warp (1pts) Flight (1pts) Shield (1pts) Melee Attacks: Broadsword 60% 1D8+1+1D6 SR 6 12/12 HP Greatsword 80% 2D8+1D6 SR 5 12/12 HP Medium Shield 75% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Senir Salir Slim ** Runes: Beast Movement Air Homeland: Old Tarsh, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 18, CON: 13, SIZ: 17, DEX: 11, INT: 14, POW: 13, CHA: 16, Derived Stats: Damage Bonus: +1D6, Hit Points: 15, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 12%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 10%, Darkness 60%, Fire/Sky 40%, Air 80%, Movement 85%, Beast 85%, Skills: Greatsword 80%, Speak (Tarshite) 80%, Medium Shield 75%, Broadsword 60%, Survival 55%, Sling 50%, Spirit Combat 50%, Homeland Lore (Local) 45%, Climb 40%, Intimidate 40%, 1H Spear 35%, Hide 35%, Crossbows 35%, Grapple 35% Spirit Magic: Heal (1pts), Strength (2pts), Disruption (1pts), Fanaticism (1pts), Protection (1pts) Rune Spells: Flight (1pts), Shield (1pts), Wind Warp (1pts) Attacks: Broadsword 60% 1D8+1+1D6 SR 6 12/12 HP Greatsword 80% 2D8+1D6 SR 5 12/12 HP Medium Shield 75% 1D4+1D6 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,