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Ylta Moongazer
Full Character
Stat Block
--- Ylta Moongazer --- Runes: Moon Death Man Type: Player Character Homeland: Prax: Sable Riders Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: A young shaman of the Sable Rider tribe. Ylta was born on the Hungry Plateau to the Painted Deer clan and came to Prax as a child when her clan supported the Lunar occupation of Pavis. Her childhood was spent learning the secrets of the spirit world under the tutelage of her clan's many shamans, initiating to the cult of Daka Fal upon reaching adulthood. During her life in Prax, Ylta became fascinated by Lunar claims of spiritual and cosmological liberation and spent much time amongst the Seven Mothers cult in Pavis, hoping to deepen her understanding of the secrets of existence. Despite her support of the Lunar Way, Ylta believes in the difference between the philosophy of the Way and the Empire's military ambitions. She bears little ill will to Argrath despite her clan suffering in his reconquest of the plains and remained in Pavis even as her clan returned to the Hungry Plateau. She finds herself just as fascinated by Argrath's retinue of strange warlocks and magicians as she was by the Lunar sorcerers she saw in her youth. Ylta believes that she lives in a time when mortals may gain greater mastery of the world than in any other time in history and that if she may master and wield many disparate and powerful magical traditions then she may be counted amongst the great heroes of the age. Stats: Strength: 7 (35%) Constitution: 10 (50%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 18 (90%) Power: 19 (95%) Charisma: 12 (60%) Derived Stats: Magic Points: 19 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Shaman) 70% Loyalty (Sable Rider Tribe) 60% Honor 60% Reputation 5% Hate (Chaos) 60% **Cults: Daka Fal - Initiate - Rune Points: 4 Elemental Runes: Fire/Sky 40% Moon 80% Darkness 40% Power Runes: Stasis 40% Illusion 50% Disorder 20% Death 75% Man 75% Harmony 40% Movement 20% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 27% Drive (Chariot) 10% Jump 38% Ride (Horse) 10% Ride (Sable Antelope) 45% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 50% Speak (New Pelorian) 20% Speak (Praxian) 60% Speak (Spiritspeech) 50% Speak (Tradetalk) 20% **Knowledge (+15%)** Animal Lore 20% Battle 40% Celestial Lore 20% Cult Lore (Daka Fal) 30% Customs (Sable Tribe) 40% Elder Race Lore (Elves) 20% Evaluate 25% Farm 25% First Aid 65% Game 30% Herd 50% Homeland Lore (Local) 45% Lore (Animal) 30% Lore (Plant) 35% Manage Household 25% Mineral Lore 20% Peaceful Cut 40% Plant Lore 20% Survival 50% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 55% Prepare Corpse 20% Spirit Combat 110% Spirit Dance 45% Spirit Lore 55% Spirit Travel 55% Worship (Daka Fal) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+15%)** Insight (Species) 45% Listen 40% Scan 50% Search 40% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 40% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 40% Small Shield 30% Spirit Magic: Glamour (2pts) Befuddle (2pts) Detect Spirit (1pts) Rune Spells: Spirit Melding (2pts) Spirit Guardian (1pts) Summon Specific Ancestor (1pts) Discorporation (1pts) Melee Attacks: Dagger 40% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP 1H Short Spear 30% 1D6+1 SR 7 10/10 HP Kopis 40% 1D8+1 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 35% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons Heirloom - Silver Ingot (3 ENC)
** Ylta Moongazer ** Runes: Moon Death Man Homeland: Prax: Sable Riders, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 7, CON: 10, SIZ: 13, DEX: 11, INT: 18, POW: 19, CHA: 12, Derived Stats: Magic Points: 19, Damage Bonus: 0, Hit Points: 12, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Shaman) 70%, Loyalty (Sable Rider Tribe) 60%, Honor 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Cults: Daka Fal - Initiate - Rune Points: 4 Runes: Moon 80%, Darkness 40%, Fire/Sky 40%, Disorder 20%, Death 75%, Harmony 40%, Movement 20%, Man 75%, Illusion 50%, Stasis 40%, Skills: Spirit Combat 110%, First Aid 65%, Speak (Praxian) 60%, Spirit Lore 55%, Meditate 55%, Spirit Travel 55%, Speak (Spiritspeech) 50%, Herd 50%, Scan 50%, Sing 50%, Survival 50%, Homeland Lore (Local) 45%, Spirit Dance 45%, Ride (Sable Antelope) 45% Spirit Magic: Glamour (2pts), Befuddle (2pts), Detect Spirit (1pts) Rune Spells: Discorporation (1pts), Spirit Melding (2pts), Spirit Guardian (1pts), Summon Specific Ancestor (1pts) Attacks: 1H Short Spear 30% 1D6+1 SR 7 10/10 HP Kopis 40% 1D8+1 SR 7 12/12 HP Dagger 40% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Thrown Javelin 35% 1D10 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons, Heirloom - Silver Ingot (3 ENC),