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Arun Raj
Full Character
Stat Block
--- Arun Raj --- Runes: Beast Air Type: Player Character Homeland: (Tiers) Haven (Free Cities) Occupation: Balazaring Apprentice Shaman Rune Priest of Cult: Aldrya, Goddess of the Woods Standard of Living: Poor Income: 0 L Ransom: 150 L Description: Stats: Strength: 14 (70%) Constitution: 11 (55%) Size: 16 (80%) Dexterity: 16 (80%) Intelligence: 16 (80%) Power: 4 (20%) Charisma: 17 (85%) Derived Stats: Hit Points: 11 Healing Rate: 2 Magic Points: 4 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Love 70% Loyalty 70% Reputation 8% Loyalty (Free Cities) 60% Loyalty (Patron (Shaman)) 60% Hate 70% Honor 70% Devotion 70% Hate (Stalwart) 60% Honor (Tiersman) 60% **Cults: Aldrya, Goddess of the Woods - Rune Priest - Rune Points: 10 Elemental Runes: Moon 30% Earth 40% Water 15% Darkness 5% Fire/Sky 5% Air 60% Power Runes: Spirit 2% Harmony 48% Dragonewt 2% Beast 75% Death 48% Truth 48% Illusion 48% Undeath 2% Disorder 25% Man 25% Chaos 2% Stasis 48% Movement 49% Fertility 48% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 32% Drive (Chariot) 5% Jump 48% Ride (Horse) 5% Swim 30% **Communication (+5%)** Act 10% Art 10% Bargain 40% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Spirit Speech) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 25% Battle 20% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Aldrya, Goddess Of The Woods) 40% Customs (Heortling) 0% Customs ((Tiersman)) 45% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 30% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 5% Peaceful Cut 10% Plant Lore 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 60% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Sorcery 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 5% Spirit Travel 5% Understand Herd Beast 0% Worship (Orlanth) 15% Worship (Aldrya, Goddess Of The Woods) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 15% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 15% Battle Axe 15% Broadsword 15% Dagger 20% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 75% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Spirit Magic: Heal (0pts) Summon (0pts) Countermagic (0pts) Dispel Magic (0pts) Detect Enemies (0pts) Rune Spells: Magic Point Enchantment (1pts) Chameleon (2pts) Heal Body (3pts) Divination (1pts) Reflection (1pts) Melee Attacks: Dagger 20% 1D4+2+1D4 SR 6 6/6 HP Quarterstaff 20% 1D8+1D4 SR 2 8/8 HP Ranged Attacks: Sling 10% 1D8 SR 1 80/80 HP Rng 80 Elf Bow 75% 1D8+1 SR 1 6/6 HP Rng 80 Thrown Dagger 15% 1D4+1D2 SR 1 6/6 HP Rng 20 Thrown Javelin 15% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 4/4 HP (16-18) - L Arm Armor: 1 3/3 HP (13-15) - R Arm Armor: 1 3/3 HP (12) - Chest Armor: 1 5/5 HP (9-11) - Abdomen Armor: 1 4/4 HP (5-8) - L Leg Armor: 1 4/4 HP (1-4) - R Leg Armor: 1 4/4 HP Equipment: History: 2 Lunars History: 2 Lunars Local Herbs and Powders Several small statuettes Cultural Weapons Furs (1 pt armor to whole body) Clothing
** Arun Raj ** Runes: Beast Air Homeland: (Tiers) Haven (Free Cities), Occupation: Balazaring Apprentice Shaman, Rune Priest of Cult: Aldrya, Goddess of the Woods STR: 14, CON: 11, SIZ: 16, DEX: 16, INT: 16, POW: 4, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 11, Magic Points: 4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Patron (Shaman)) 60%, Hate 70%, Honor 70%, Devotion 70%, Hate (Stalwart) 60%, Honor (Tiersman) 60%, Love 70%, Loyalty 70%, Reputation 8%, Loyalty (Free Cities) 60%, Cults: Aldrya, Goddess of the Woods - Rune Priest - Rune Points: 10 Runes: Fire/Sky 5%, Air 60%, Moon 30%, Earth 40%, Water 15%, Darkness 5%, Undeath 2%, Disorder 25%, Fertility 48%, Man 25%, Chaos 2%, Stasis 48%, Movement 49%, Spirit 2%, Harmony 48%, Dragonewt 2%, Beast 75%, Death 48%, Truth 48%, Illusion 48%, Skills: Elf Bow 75%, Meditate 60%, Jump 48%, Customs ((Tiersman)) 45%, Bargain 40%, Cult Lore (Aldrya, Goddess Of The Woods) 40%, Climb 40%, Worship (Aldrya, Goddess Of The Woods) 35%, Plant Lore 35%, Sing 35%, Dodge 32%, Homeland Lore (Local) 30%, Grapple 30%, Spirit Combat 30% Spirit Magic: Summon (0pts), Countermagic (0pts), Dispel Magic (0pts), Detect Enemies (0pts), Heal (0pts) Rune Spells: Chameleon (2pts), Heal Body (3pts), Divination (1pts), Reflection (1pts), Magic Point Enchantment (1pts) Attacks: Dagger 20% 1D4+2+1D4 SR 6 6/6 HP Quarterstaff 20% 1D8+1D4 SR 2 8/8 HP Sling 10% 1D8 SR 1 80/80 HP Rng 80 Elf Bow 75% 1D8+1 SR 1 6/6 HP Rng 80 Thrown Dagger 15% 1D4+1D2 SR 1 6/6 HP Rng 20 Thrown Javelin 15% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 1 4/4 HP (16-18) - L Arm Armor: 1 3/3 HP (13-15) - R Arm Armor: 1 3/3 HP (12) - Chest Armor: 1 5/5 HP (9-11) - Abdomen Armor: 1 4/4 HP (5-8) - L Leg Armor: 1 4/4 HP (1-4) - R Leg Armor: 1 4/4 HP Equipment: History: 2 Lunars, History: 2 Lunars, Local Herbs and Powders, Several small statuettes, Cultural Weapons, Furs (1 pt armor to whole body), Clothing,