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Kjubji
Full Character
Stat Block
--- Kjubji --- Runes: Movement Truth Fire/Sky Type: Player Character Homeland: Prax: Sable Riders Occupation: Hunter Initiate of Cult: Yelmalio Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Praxian Sable rider who worships Yelmalio and has fallen in with the Sundomers of Sandheart, Was from the Sunhoof Clan and is known as "Walks at Night" due his permanent Catseye gift from Yelmalio - he is unusual in his tribe for his blond hair and green eyes - he rides Arrowfast his Sable and has a hunting dog (dog now deceased)! Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 12 (60%) Dexterity: 17 (85%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Honor 90% Loyalty 60% Reputation 12% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% **Cults: Yelmalio - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 40% Moon 10% Earth 20% Power Runes: Movement 75% Truth 75% Harmony 50% Illusion 25% Disorder 50% Man 50% Beast 50% Death 50% Stasis 25% Fertility 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 54% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Sable Antelope) 75% Swim 25% **Communication (+10%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 25% Disguise 15% Fast Talk 20% Intimidate 50% Intrigue 20% Orate 20% Sing 25% Speak (Flamespeech) 55% Speak (Praxian) 60% Speak (Tradetalk) 35% **Knowledge (+10%)** Animal Lore 45% Battle 30% Celestial Lore 45% Cult Lore (Yelmalio) 25% Customs (Sable Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 15% Farm 15% First Aid 20% Game 25% Herd 45% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 35% Plant Lore 15% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Prepare Corpse 5% Spirit Combat 45% Worship (Yelmalio) 30% **Manipulation (+20%)** Conceal 35% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 25% **Perception (+10%)** Insight (Species) 55% Listen 55% Scan 55% Search 35% Track 70% **Stealth (+20%)** Hide 50% Move Quietly 40% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 55% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 30% Broadsword 30% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 55% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 90% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 30% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 35% Small Shield 35% Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Kjubji ** Runes: Movement Truth Fire/Sky Homeland: Prax: Sable Riders, Occupation: Hunter, Initiate of Cult: Yelmalio STR: 13, CON: 12, SIZ: 12, DEX: 17, INT: 17, POW: 11, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Honor 90%, Loyalty 60%, Reputation 12%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Cults: Yelmalio - Initiate - Rune Points: 3 Runes: Air 40%, Moon 10%, Earth 20%, Fire/Sky 60%, Disorder 50%, Man 50%, Beast 50%, Death 50%, Stasis 25%, Fertility 50%, Illusion 25%, Movement 75%, Truth 75%, Harmony 50%, Skills: Composite Bow 90%, Ride (Sable Antelope) 75%, Track 70%, Speak (Praxian) 60%, Speak (Flamespeech) 55%, Scan 55%, Kopis 55%, 1H Spear 55%, Listen 55%, Insight (Species) 55%, Dodge 54%, Jump 52%, Hide 50%, Intimidate 50% Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,