The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Jarna Runs-Away
Full Character
Stat Block
--- Jarna Runs-Away --- Runes: Illusion Beast Water Type: Player Character Homeland: Dark Trolls Occupation: Healer Initiate of Cult: Telmor Standard of Living: Free Income: 80 L Ransom: 500 L Description: Jarna Runs-Away is Unhelpful and Repugnant. She is a Common adventurer. (She/Her) Stats: Strength: 17 (85%) Constitution: 10 (50%) Size: 19 (95%) Dexterity: 16 (80%) Intelligence: 12 (60%) Power: 9 (45%) Charisma: 8 (40%) Derived Stats: Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Hate (Mostali) 60% Loyalty (Matriarch) 60% Reputation 10% Love (Family) 80% **Cults: Telmor - Initiate - Rune Points: 1 Elemental Runes: Air 40% Earth 20% Water 60% Darkness 10% Power Runes: Beast 75% Illusion 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 47% Drive (Chariot) 10% Jump 63% Ride (Horse) 0% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 20% Intrigue 0% Orate 15% Sing 15% Speak (Darktongue) 45% Speak (Heortling) 0% **Knowledge (+0%)** Alchemy 10% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 15% Customs (Heortling) 0% Customs (Uz) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 50% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Troll) 25% Manage Household 10% Mineral Lore 15% Peaceful Cut 10% Plant Lore 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 35% Treat Poison 15% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 25% Play Instrument 15% Sleight 20% **Perception (+0%)** Darksense Scan 25% Darksense Search 25% Insight (Human) 30% Insight (Species) 20% Listen 35% Scan 25% Search 25% Track 35% **Stealth (-5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 30% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 30% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 25% Small Shield 25% Spirit Magic: Repair (2pts) Extinguish (1pts) Multimissile (1pts) Ignite (1pts) Rune Spells: Wolf's Head (1pts) Melee Attacks: Fist 35% 1D3+1D6 SR 6 0/0 HP Large Shield 35% 1D6+1D6 SR 5 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Healer's Kit 20 L in coin Miscellaneous items worth 100 L
** Jarna Runs-Away ** Runes: Illusion Beast Water Homeland: Dark Trolls, Occupation: Healer, Initiate of Cult: Telmor STR: 17, CON: 10, SIZ: 19, DEX: 16, INT: 12, POW: 9, CHA: 8, Derived Stats: Damage Bonus: +1D6, Hit Points: 12, Magic Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 80%, Hate (Mostali) 60%, Loyalty (Matriarch) 60%, Reputation 10%, Cults: Telmor - Initiate - Rune Points: 1 Runes: Earth 20%, Water 60%, Darkness 10%, Air 40%, Illusion 75%, Beast 75%, Skills: Jump 63%, Spirit Combat 60%, Climb 55%, First Aid 50%, Dodge 47%, Speak (Darktongue) 45%, Fist 35%, Track 35%, Crossbows 35%, Large Shield 35%, Grapple 35%, Listen 35%, Plant Lore 35%, Treat Disease 35% Spirit Magic: Ignite (1pts), Repair (2pts), Extinguish (1pts), Multimissile (1pts) Rune Spells: Wolf's Head (1pts) Attacks: Fist 35% 1D3+1D6 SR 6 0/0 HP Large Shield 35% 1D6+1D6 SR 5 16/16 HP Light Crossbow 35% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Healer's Kit, 20 L in coin, Miscellaneous items worth 100 L,