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Rastan
Full Character
Stat Block
--- Rastan --- Runes: Fertility Man Air Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: The Orlanthi Satarite warrior stands tall, with weathered features etched by the elements. Clad in traditional attire adorned with tribal symbols, he exudes strength and resilience. His gaze is sharp, reflecting a keen awareness honed by years of navigating both battlefields and the intricate politics of Glorantha. Stats: Strength: 19 (95%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 10 (50%) Power: 12 (60%) Charisma: 10 (50%) Derived Stats: Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Clan) 60% Hate 60% Love 60% Honor 70% Loyalty 60% Devotion 60% Reputation 10% Love (Family) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Fire/Sky 20% Power Runes: Man 75% Illusion 50% Fertility 75% Truth 50% Stasis 50% Harmony 50% Beast 25% Disorder 50% Movement 50% Death 25% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 27% Drive (Chariot) 10% Jump 38% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 40% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 35% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 15% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 40% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 65% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 40% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 120% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 110% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 45% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 55% Medium Shield 35% Small Shield 20% Melee Attacks: Long Spear 120% 1D10+1+1D6 SR 4 10/10 HP Large Shield 55% 1D6+1D6 SR 7 16/16 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Rastan ** Runes: Fertility Man Air Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 19, CON: 15, SIZ: 16, DEX: 11, INT: 10, POW: 12, CHA: 10, Derived Stats: Damage Bonus: +1D6, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Tribe) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Hate 60%, Love 60%, Honor 70%, Loyalty 60%, Devotion 60%, Reputation 10%, Devotion (Orlanth) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 70%, Earth 40%, Harmony 50%, Truth 50%, Stasis 50%, Disorder 50%, Movement 50%, Beast 25%, Death 25%, Illusion 50%, Fertility 75%, Man 75%, Skills: 2H Spear 120%, Grapple 110%, Track 65%, Large Shield 55%, Speak (Heortling) 50%, Climb 45%, Crossbows 45%, Worship (Orlanth) 40%, 1H Axe 40%, Sing 40%, Battle 40%, Jump 38%, Scan 35%, Medium Shield 35% Attacks: Long Spear 120% 1D10+1+1D6 SR 4 10/10 HP Large Shield 55% 1D6+1D6 SR 7 16/16 HP Light Crossbow 45% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,