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Arrella Ice-Hear
Full Character
Stat Block
--- Arrella Ice-Hear --- Runes: Movement Death Moon Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Arrella Ice-Hear is Negative and Passive-Aggressive. She is a Heroic adventurer. (She/Her) Stats: Strength: 9 (45%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 12 (60%) Intelligence: 18 (90%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Honor 60% Reputation 18% Love (Family) 60% **Cults: Seven Mothers - Initiate - Rune Points: 3 Elemental Runes: Air 50% Moon 80% Earth 60% Power Runes: Movement 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 45% Speak (Heortling) 55% Speak (New Pelorian) 50% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 75% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (New Pelorian) 45% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 25% Worship (Orlanth) 0% Worship (Seven Mothers) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 55% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 50% Broadsword 35% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 45% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Farsee (3pts) Summon (6pts) Detect Trap (1pts) Rune Spells: Summon Moon Elemental (1pts) Dismiss Fire Elemental (1pts) Dismiss Earth Elemental (1pts) Melee Attacks: Dagger 85% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Ranged Attacks: Staff Sling 45% 1D10 SR 3 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Arrella Ice-Hear ** Runes: Movement Death Moon Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Seven Mothers STR: 9, CON: 15, SIZ: 14, DEX: 12, INT: 18, POW: 11, CHA: 10, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 18%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Seven Mothers - Initiate - Rune Points: 3 Runes: Moon 80%, Earth 60%, Air 50%, Movement 85%, Death 85%, Skills: Dagger 85%, Battle 75%, Speak (Heortling) 55%, Scan 55%, Speak (New Pelorian) 50%, Battle Axe 50%, 1H Spear 50%, Listen 45%, Sing 45%, Staff Sling 45%, Read/Write (New Pelorian) 45%, Climb 40%, Homeland Lore (Local) 40%, Medium Shield 40% Spirit Magic: Farsee (3pts), Summon (6pts), Detect Trap (1pts) Rune Spells: Dismiss Fire Elemental (1pts), Dismiss Earth Elemental (1pts), Summon Moon Elemental (1pts) Attacks: Dagger 85% 1D4+2 SR 9 6/6 HP Medium Shield 40% 1D4 SR 8 12/12 HP Staff Sling 45% 1D10 SR 3 8/8 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,