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Toji
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Stat Block
--- Toji --- Runes: Earth Death Darkness Type: Player Character Homeland: Sartar Occupation: Bountyhunter Initiate of Cult: Storm Bull Standard of Living: Free Income: 70 L Ransom: 300 L Description: Abonded by his magical family for having zero magical ability and zero spirit magic. Toji trained evryday his physical prowess till his body was near god-like, his strength is compared to the ruin Berserk. Stats: Strength: 15 (75%) Constitution: 19 (95%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 18 (90%) Charisma: 10 (50%) Derived Stats: Healing Rate: 0 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 21 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Tribe) 60% Honor (Integrity) 60% Devotion (Stormbull) 60% Honor 60% Reputation 50% Loyalty (Clan) 60% Loyalty (Stormbull) 60% Honor (Lunar Empire) 60% Devotion (Storm Bull) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Earth 75% Water 5% Darkness 65% Fire/Sky 25% Air 15% Moon 5% Power Runes: Stasis 15% Disorder 45% Beast 15% Truth 55% Undeath 5% Illusion 45% Movement 45% Death 75% Spirit 5% Harmony 45% Fertility 25% Man 45% Chaos 10% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 119% Ride (Horse) 25% Ride (Horse) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 70% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 30% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 25% Customs (Heortling) 20% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Homeland) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 20% Sense Chaos 30% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 40% Listen 45% Scan 70% Search 55% Track 35% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 100% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 90% Dagger 50% Fist 130% Grapple 40% Greatsword 20% Kick 70% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 50% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 55% Spirit Magic: Befuddle (2pts) Speedart (1pts) Bladesharp (2pts) Demoralize (2pts) Protection (2pts) Rune Spells: Berserker (1) (2pts) Face Chaos (1) (1pts) Dismiss Air Elemental (1) (1pts) Melee Attacks: Long Spear 100% 1D10+1+1D4 SR 3 10/10 HP Small Shield 55% 1D3+1D4 SR 6 8/8 HP The inverted spear of heaven 100% 1d6+1+1D4 SR 6 8/8 HP Fist 130% 1D3+1D4 SR 7 0/0 HP Broadsword 90% 1D8+1+1D4 SR 5 12/12 HP Dagger-axe 50% 3D6+1D4 SR 4 10/10 HP Ranged Attacks: Self Bow 20% 1D6+1 SR 2 5/5 HP Rng 80 Thrown Axe 50% 1D6+1D2 SR 2 6/6 HP Rng 20 Thrown Spear 35% 1D6+1+1D2 SR 2 10/10 HP Rng 20 Thrown Dagger 20% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 7/7 HP (16-18) - L Arm Armor: 5 6/6 HP (13-15) - R Arm Armor: 5 6/6 HP (12) - Chest Armor: 7 8/8 HP (9-11) - Abdomen Armor: 7 7/7 HP (5-8) - L Leg Armor: 5 7/7 HP (1-4) - R Leg Armor: 5 7/7 HP Equipment: History: 30 Lunars Linothorax (3 pts) Cuirboilli graves and vambraces (3 pts) Open helm (4 pts) 1d3 distinctive scars Appropiate weapons sleeping roll Booty 2d100 Normal clothing
** Toji ** Runes: Earth Death Darkness Homeland: Sartar, Occupation: Bountyhunter, Initiate of Cult: Storm Bull STR: 15, CON: 19, SIZ: 15, DEX: 13, INT: 13, POW: 18, CHA: 10, Derived Stats: Magic Points: 18, Damage Bonus: +1D4, Hit Points: 21, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Honor 60%, Reputation 50%, Loyalty (Clan) 60%, Loyalty (Stormbull) 60%, Honor (Lunar Empire) 60%, Devotion (Storm Bull) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Honor (Integrity) 60%, Devotion (Stormbull) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Water 5%, Darkness 65%, Fire/Sky 25%, Air 15%, Moon 5%, Earth 75%, Beast 15%, Undeath 5%, Illusion 45%, Movement 45%, Death 75%, Truth 55%, Harmony 45%, Fertility 25%, Man 45%, Chaos 10%, Spirit 5%, Stasis 15%, Disorder 45%, Skills: Fist 130%, Jump 119%, 1H Spear 100%, Broadsword 90%, Intimidate 70%, Kick 70%, Scan 70%, Survival 60%, Small Shield 55%, Speak (Heortling) 55%, Search 55%, Axe, Throwing 50%, Dagger 50%, Climb 50% Spirit Magic: Befuddle (2pts), Speedart (1pts), Bladesharp (2pts), Demoralize (2pts), Protection (2pts) Rune Spells: Berserker (1) (2pts), Face Chaos (1) (1pts), Dismiss Air Elemental (1) (1pts) Attacks: Fist 130% 1D3+1D4 SR 7 0/0 HP Broadsword 90% 1D8+1+1D4 SR 5 12/12 HP Dagger-axe 50% 3D6+1D4 SR 4 10/10 HP Long Spear 100% 1D10+1+1D4 SR 3 10/10 HP Small Shield 55% 1D3+1D4 SR 6 8/8 HP The inverted spear of heaven 100% 1d6+1+1D4 SR 6 8/8 HP Self Bow 20% 1D6+1 SR 2 5/5 HP Rng 80 Thrown Axe 50% 1D6+1D2 SR 2 6/6 HP Rng 20 Thrown Spear 35% 1D6+1+1D2 SR 2 10/10 HP Rng 20 Thrown Dagger 20% 1D4+1D2 SR 2 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 7/7 HP (16-18) - L Arm Armor: 5 6/6 HP (13-15) - R Arm Armor: 5 6/6 HP (12) - Chest Armor: 7 8/8 HP (9-11) - Abdomen Armor: 7 7/7 HP (5-8) - L Leg Armor: 5 7/7 HP (1-4) - R Leg Armor: 5 7/7 HP Equipment: History: 30 Lunars, Linothorax (3 pts), Cuirboilli graves and vambraces (3 pts) , Open helm (4 pts), 1d3 distinctive scars, Appropiate weapons, sleeping roll, Booty 2d100, Normal clothing,