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Senrella
Full Character
Stat Block
--- Senrella --- Runes: Air Disorder Darkness Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Cavalry Initiate of Cult: Valind Standard of Living: Free Income: 60 L Ransom: 500 L Description: Senrella is Gloomy and Alluring. She is a Heroic adventurer. (She/Her) Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 17 (85%) Dexterity: 9 (45%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D6 Hit Points: 18 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 19% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Valind - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Darkness 80% Power Runes: Disorder 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 13% Drive (Chariot) 25% Jump 22% Ride (Bison) 35% Ride (Horse) 35% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Stormspeech) 35% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 35% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Valind) 20% Customs (Bison Tribe) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 95% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Valind) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 75% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 55% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 50% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 30% Small Shield 20% Spirit Magic: Disruption (1pts) Extinguish (6pts) Second Sight (3pts) Rune Spells: Snow (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 75% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 30% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 50% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Senrella ** Runes: Air Disorder Darkness Homeland: Prax: Bison Riders, Occupation: Heavy Cavalry, Initiate of Cult: Valind STR: 16, CON: 16, SIZ: 17, DEX: 9, INT: 14, POW: 14, CHA: 15, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Temple) 60%, Honor 60%, Reputation 19%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Cults: Valind - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Darkness 80%, Disorder 85%, Skills: Survival 95%, Broadsword 75%, Speak (Praxian) 55%, Lance 55%, Javelin 50%, Spirit Combat 45%, Battle 45%, Scan 40%, Listen 40%, Herd 40%, Ride (Bison) 35%, Speak (Stormspeech) 35%, Animal Lore 35%, Climb 35% Spirit Magic: Disruption (1pts), Extinguish (6pts), Second Sight (3pts) Rune Spells: Increase/Decrease Wind (1pts), Snow (1pts), Dismiss Air Elemental (1pts) Attacks: Broadsword 75% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 30% 1D4+1D6 SR 7 12/12 HP Thrown Javelin 50% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,