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Berranda Many Sorrow-Spear
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Stat Block
--- Berranda Many Sorrow-Spear --- Runes: Harmony Truth Water Type: Player Character Homeland: Prax: Bison Riders Occupation: Heavy Cavalry Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Berranda Many Sorrow-Spear is Unpredictable and Useful. She is a Heroic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 10 (50%) Size: 19 (95%) Dexterity: 9 (45%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 8 (40%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Love (Sea) 60% Reputation 17% Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 10% Earth 40% Water 80% Power Runes: Harmony 85% Truth 85% Condition Runes: Skills: **Agility (-5%)** Boat 25% Climb 35% Dodge 13% Drive (Chariot) 0% Jump 22% Ride (Bison) 35% Ride (Horse) 0% Swim 60% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 5% Sing 15% Speak (Heortling) 20% Speak (Praxian) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 40% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 25% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 50% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 25% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 55% Pole Lasso 10% Rock 45% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 30% Small Shield 20% Spirit Magic: Vigor (2pts) Farsee (2pts) Strength (2pts) Coordination (3pts) Rune Spells: Float (1pts) Melee Attacks: Broadsword 50% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 30% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 55% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** Berranda Many Sorrow-Spear ** Runes: Harmony Truth Water Homeland: Prax: Bison Riders, Occupation: Heavy Cavalry, Initiate of Cult: Dormal the Sailor STR: 13, CON: 10, SIZ: 19, DEX: 9, INT: 15, POW: 12, CHA: 8, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Love (Family) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Love (Sea) 60%, Reputation 17%, Hate (Chaos) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 10%, Earth 40%, Water 80%, Harmony 85%, Truth 85%, Skills: Battle 70%, Swim 60%, Javelin 55%, Scan 50%, Broadsword 50%, Rock 45%, Speak (Praxian) 45%, Herd 40%, Spirit Combat 40%, Evaluate 40%, Listen 40%, Ride (Bison) 35%, Homeland Lore (Local) 35%, Climb 35% Spirit Magic: Vigor (2pts), Farsee (2pts), Strength (2pts), Coordination (3pts) Rune Spells: Float (1pts) Attacks: Broadsword 50% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 30% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 55% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,