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Frankov Fernov
Full Character
Stat Block
--- Frankov Fernov --- Runes: Darkness Disorder Illusion Type: Player Character Homeland: Sartar Occupation: Thief God Talker of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Frankov Fernov, pícaro intrépido de la renombrada familia Fernov, se enreda en las artimañas de Bjorn, el Embustero Cura. Su figura refleja la astucia de un ladrón, siempre envuelto en las sombras de sus propias ilusiones y engaños. Con ojos que destilan la chispa de la travesura, Frankov encarna la dualidad entre el charlatán y el seguidor de la sanación engañosa. Aquellos que buscan seguir los pasos de Frankov deben estar preparados para sumergirse en las artes de la persuasión y el sigilo, mientras enfrentan las consecuencias de sus acciones en la vida cotidiana de Skandia. Frankov, el maestro de las artimañas, comparte sus trucos y encantos con aquellos que abrazan la vida en el límite, persiguiendo sus propias verdades entre las sombras y risas de Skandia. Stats: Strength: 10 (50%) Constitution: 10 (50%) Size: 14 (70%) Dexterity: 18 (90%) Intelligence: 17 (85%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 11 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 80% Loyalty (Tribe) 60% **Cults: Eurmal - God Talker - Rune Points: 3 Elemental Runes: Water 70% Darkness 80% Air 30% Power Runes: Man 50% Beast 50% Stasis 50% Disorder 75% Movement 50% Death 50% Illusion 75% Harmony 25% Truth 25% Fertility 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 76% Drive (Chariot) 15% Jump 64% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 75% Dance 25% Disguise 45% Fast Talk 105% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 45% Animal Lore 15% Battle 20% Celestial Lore 15% Cult Lore (Eurmal) 50% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 20% Game 25% Herd 25% Homeland Lore (Local) 40% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Eurmal) 50% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 35% Play Instrument 25% Sleight 85% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+15%)** Hide 45% Move Quietly 65% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 70% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 35% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Silence (1pts) Mobility (1pts) Strength (2pts) Glamour (2pts) Rune Spells: Illusory Odor (1pts) Illusory Taste (1pts) Illusory Motion (1pts) Melee Attacks: Broadsword 45% 1D8+1 SR 5 12/12 HP Medium Shield 50% 1D4 SR 6 12/12 HP Dagger 70% 1D4+2 SR 7 6/6 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Frankov Fernov ** Runes: Darkness Disorder Illusion Homeland: Sartar, Occupation: Thief, God Talker of Cult: Eurmal STR: 10, CON: 10, SIZ: 14, DEX: 18, INT: 17, POW: 14, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Loyalty (Tribe) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 80%, Cults: Eurmal - God Talker - Rune Points: 3 Runes: Air 30%, Water 70%, Darkness 80%, Man 50%, Beast 50%, Stasis 50%, Disorder 75%, Movement 50%, Death 50%, Illusion 75%, Harmony 25%, Truth 25%, Fertility 50%, Skills: Fast Talk 105%, Sleight 85%, Dodge 76%, Charm 75%, Dagger 70%, Move Quietly 65%, Jump 64%, Climb 60%, Worship (Eurmal) 50%, Medium Shield 50%, Cult Lore (Eurmal) 50%, Large Shield 45%, Alchemy 45%, Disguise 45% Spirit Magic: Silence (1pts), Mobility (1pts), Strength (2pts), Glamour (2pts) Rune Spells: Illusory Odor (1pts), Illusory Taste (1pts), Illusory Motion (1pts) Attacks: Dagger 70% 1D4+2 SR 7 6/6 HP Broadsword 45% 1D8+1 SR 5 12/12 HP Medium Shield 50% 1D4 SR 6 12/12 HP Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,