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Farstel Farseer
Full Character
Stat Block
--- Farstel Farseer --- Runes: Truth Movement Fire/Sky Type: Player Character Homeland: Prax: Pol-Joni Occupation: Noble Warrior Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Pol-joni member from the Prax-Sartar border near Pimper's Block. Stats: Strength: 13 (65%) Constitution: 20 (100%) Size: 16 (80%) Dexterity: 15 (75%) Intelligence: 22 (110%) Power: 17 (85%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 22 Healing Rate: 0 Magic Points: 17 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Orlanth) 70% Hate (Lunar Empire) 60% Honor 60% Reputation 18% Hate (Chaos) 70% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 65% Air 55% Moon 5% Earth 50% Water 5% Darkness 5% Power Runes: Truth 75% Stasis 25% Harmony 55% Man 50% Beast 50% Illusion 25% Movement 75% Death 55% Disorder 45% Fertility 45% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 95% Drive (Chariot) 15% Jump 55% Ride (Horse) 15% Ride (Horse) 15% Swim 25% **Communication (+20%)** Act 25% Art 25% Bargain 25% Charm 60% Dance 30% Disguise 25% Fast Talk 25% Intimidate 55% Intrigue 55% Orate 85% Sing 40% Speak (Praxian) 70% Speak (Stormspeech) 80% Speak (Tradetalk) 75% **Knowledge (+20%)** Animal Lore 25% Battle 95% Bureacracy 35% Celestial Lore 25% Customs (Pol-Joni) 45% Elder Race Lore (Elves) 25% Evaluate 30% Farm 30% First Aid 30% Game 35% Herd 55% Homeland Lore (Local) 75% Manage Household 60% Mineral Lore 25% Peaceful Cut 45% Plant Lore 25% Read/Write (Old Tarsh) 45% Survival 55% Treat Disease 25% Treat Poison 25% **Magic (+10%)** Meditate 25% Prepare Corpse 20% Sense Assassin 30% Spirit Combat 50% **Manipulation (+25%)** Conceal 30% Craft (Arms) 35% Devise 30% Play Instrument 30% Sleight 35% **Perception (+20%)** Insight (Species) 40% Insight (Human) 65% Listen 70% Scan 70% Search 70% Taste Analysis 35% Track 25% **Stealth (+10%)** Hide 60% Move Quietly 45% **Melee (+25%)** 1H Axe 65% 1H Hammer 35% 1H Mace 70% 1H Spear 55% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 95% Dagger 50% Fist 50% Grapple 50% Greatsword 30% Kick 40% Kopis 35% Lance 50% Pike 40% Quarterstaff 40% Rapier 40% Shortsword 60% Whip 30% **Ranged (+25%)** Arbalest 35% Axe, Throwing 35% Composite Bow 55% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 60% Pole Lasso 30% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 35% Thrown Axe 35% **Shield (+25%)** Large Shield 75% Medium Shield 70% Small Shield 40% Spirit Magic: Protection (2pts) Heal (2pts) Repair (2pts) Mobility (1pts) Bladesharp (2pts) Rune Spells: Flight (1pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Parrying Dagger 50% 1D4+2+1D4 SR 7 8/8 HP Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Shortsword 60% 1D6+1+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 8/8 HP (16-18) - L Arm Armor: 6 7/7 HP (13-15) - R Arm Armor: 6 7/7 HP (12) - Chest Armor: 6 9/9 HP (9-11) - Abdomen Armor: 3 8/8 HP (5-8) - L Leg Armor: 6 8/8 HP (1-4) - R Leg Armor: 6 8/8 HP Equipment: History: 1200 Lunars Bronze cuirass (6pts) Studded Leather Skirts (3pts) Bronze greaves (6pts) Bronze Vambraces (6pts) Closed helmet (5pts) Cultural Weapons Two Cultural Riding Animals Noble Clothing worth (60L) 200 L in coin 450 L in jewelry, vessels and luxury goods
** Farstel Farseer ** Runes: Truth Movement Fire/Sky Homeland: Prax: Pol-Joni, Occupation: Noble Warrior, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 20, SIZ: 16, DEX: 15, INT: 22, POW: 17, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 22, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 Passions: Honor 60%, Reputation 18%, Hate (Chaos) 70%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Hate (Lunar Empire) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 55%, Moon 5%, Earth 50%, Water 5%, Darkness 5%, Fire/Sky 65%, Truth 75%, Stasis 25%, Harmony 55%, Man 50%, Beast 50%, Illusion 25%, Movement 75%, Death 55%, Disorder 45%, Fertility 45%, Skills: Battle 95%, Broadsword 95%, Dodge 95%, Orate 85%, Speak (Stormspeech) 80%, Homeland Lore (Local) 75%, Speak (Tradetalk) 75%, Large Shield 75%, Medium Shield 70%, Listen 70%, Search 70%, 1H Mace 70%, Scan 70%, Speak (Praxian) 70% Spirit Magic: Heal (2pts), Repair (2pts), Mobility (1pts), Bladesharp (2pts), Protection (2pts) Rune Spells: Dark Walk (1pts), Lightning (1pts), Flight (1pts) Attacks: Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Shortsword 60% 1D6+1+1D4 SR 6 12/12 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Parrying Dagger 50% 1D4+2+1D4 SR 7 8/8 HP Composite Bow 55% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 8/8 HP (16-18) - L Arm Armor: 6 7/7 HP (13-15) - R Arm Armor: 6 7/7 HP (12) - Chest Armor: 6 9/9 HP (9-11) - Abdomen Armor: 3 8/8 HP (5-8) - L Leg Armor: 6 8/8 HP (1-4) - R Leg Armor: 6 8/8 HP Equipment: History: 1200 Lunars, Bronze cuirass (6pts) , Studded Leather Skirts (3pts), Bronze greaves (6pts), Bronze Vambraces (6pts), Closed helmet (5pts), Cultural Weapons, Two Cultural Riding Animals, Noble Clothing worth (60L), 200 L in coin, 450 L in jewelry, vessels and luxury goods ,