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Daranth
Full Character
Stat Block
--- Daranth --- Runes: Truth Earth Type: Player Character Homeland: Centaur Occupation: Elf Noble Initiate of Cult: Aldrya, Goddess of the Woods Standard of Living: Free Income: 0 L Ransom: 0 L Description: Daranth is Cold and Crafty. They is a Common adventurer. (They/Them) Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 28 (140%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 10 (50%) Charisma: 6 (30%) Derived Stats: Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 0 Damage Bonus: +2D6 Hit Points: 21 Healing Rate: 3 Movement: Ground: 12 Passions & Reputations: Reputation 10% **Cults: Aldrya, Goddess of the Woods - Initiate - Rune Points: 1 Elemental Runes: Air 20% Earth 60% Darkness 40% Power Runes: Beast 10% Truth 75% Condition Runes: Skills: **Agility (-10%)** Boat 5% Climb 30% Dodge 30% Drive (Chariot) -5% Jump 35% Ride (Horse) -5% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 5% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 15% Sing 30% Speak (Beastspeech) 45% Speak (Heortling) 0% Speak (Other) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Aldrya, Goddess Of The Woods) 20% Cult Lore (Orlanth) 0% Customs (Beast Men) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Centaur) 30% Lore (Elf) 25% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 70% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Aldrya, Goddess Of The Woods) 20% Worship (Orlanth) 20% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 60% Sleight 20% **Perception (+5%)** Elfsense 15% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (-10%)** Hide 20% Move Quietly 0% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 35% Dagger 25% Fist 35% Grapple 35% Greatsword 15% Hoof 35% Kick 25% Kopis 20% Lance 35% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 50% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 40% Crossbows 35% Dagger, Throwing 15% Elf Bow 85% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 35% Small Shield 25% Spirit Magic: Repair (2pts) Heal (2pts) Light (1pts) Rune Spells: Binding Enchantment (1pts) Melee Attacks: Sickle 50% 1D6+1+2D6 SR 5 6/6 HP Medium Shield 35% 1D4+2D6 SR 5 12/12 HP Ranged Attacks: Elf Bow 85% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 7/7 HP (17-18) - L Arm Armor: 5 6/6 HP (15-16) - R Arm Armor: 5 6/6 HP (13-14) - Chest Armor: 5 8/8 HP (11-12) - L Foreleg Armor: 5 6/6 HP (9-10) - R Foreleg Armor: 5 6/6 HP (7-8) - Forequarters Armor: 5 8/8 HP (5-6) - Hindquarters Armor: 5 8/8 HP (3-4) - L Hind Leg Armor: 5 6/6 HP (1-2) - R Hind Leg Armor: 5 6/6 HP Equipment: Copper scale hauberk (5 pts.) Copper greaves and vambraces (6 pts.) Copper closed helmet (5 pts.) Bronze shortsword Short spear 450 L worth of jewelry, vessels, and other luxury goods
** Daranth ** Runes: Truth Earth Homeland: Centaur, Occupation: Elf Noble, Initiate of Cult: Aldrya, Goddess of the Woods STR: 13, CON: 16, SIZ: 28, DEX: 15, INT: 13, POW: 10, CHA: 6, Derived Stats: Hit Points: 21, Magic Points: 10, Damage Bonus: +2D6, Movement- Ground: 12, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Reputation 10%, Cults: Aldrya, Goddess of the Woods - Initiate - Rune Points: 1 Runes: Air 20%, Earth 60%, Darkness 40%, Beast 10%, Truth 75%, Skills: Elf Bow 85%, Plant Lore 70%, Play Instrument 60%, Spirit Combat 50%, Shortsword 50%, Speak (Beastspeech) 45%, Composite Bow 40%, 1H Spear 35%, Lance 35%, Homeland Lore (Local) 35%, Crossbows 35%, Fist 35%, Grapple 35%, Broadsword 35% Spirit Magic: Repair (2pts), Heal (2pts), Light (1pts) Rune Spells: Binding Enchantment (1pts) Attacks: Sickle 50% 1D6+1+2D6 SR 5 6/6 HP Medium Shield 35% 1D4+2D6 SR 5 12/12 HP Elf Bow 85% 1D8+1 SR 2 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 5 7/7 HP (17-18) - L Arm Armor: 5 6/6 HP (15-16) - R Arm Armor: 5 6/6 HP (13-14) - Chest Armor: 5 8/8 HP (11-12) - L Foreleg Armor: 5 6/6 HP (9-10) - R Foreleg Armor: 5 6/6 HP (7-8) - Forequarters Armor: 5 8/8 HP (5-6) - Hindquarters Armor: 5 8/8 HP (3-4) - L Hind Leg Armor: 5 6/6 HP (1-2) - R Hind Leg Armor: 5 6/6 HP Equipment: Copper scale hauberk (5 pts.), Copper greaves and vambraces (6 pts.), Copper closed helmet (5 pts.), Bronze shortsword, Short spear, 450 L worth of jewelry, vessels, and other luxury goods,