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Koral the Drunk
Full Character
Stat Block
--- Koral the Drunk --- Runes: Truth Movement Air Type: Player Character Homeland: Prax: Impala Rider Occupation: Troll Warrior Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Koral the Drunk is Naive and Creepy. He is a Heroic adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 9 (45%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Reputation 16% Hate (Chaos) 70% Love (Family) 60% Hate (Aldryami) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 60% Darkness 40% Fire/Sky 10% Air 80% Power Runes: Truth 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Ride (Impala) 50% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 50% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Stormspeech) 35% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 45% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Darksense Scan 15% Insight (Species) 25% Listen 40% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 20% Move Quietly 20% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 50% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 25% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 35% Shortsword 25% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 80% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 70% Medium Shield 20% Small Shield 30% Spirit Magic: Heal (1pts) Strength (2pts) Disruption (1pts) Fanaticism (1pts) Rune Spells: Mist Cloud (1pts) Summon Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Large Shield 70% 1D6+1D4 SR 7 16/16 HP Two-handed Mace 50% 1D8+2+1D4 SR 7 10/10 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Heavy Mace Other weapons Sling Large shield Cuirboilli greaves and vambraces (each 3pts) Light scale hauberk (4pts) Open helm (4pts) Owns INT x 100 bolgs
** Koral the Drunk ** Runes: Truth Movement Air Homeland: Prax: Impala Rider, Occupation: Troll Warrior, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 12, SIZ: 15, DEX: 9, INT: 13, POW: 11, CHA: 11, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Love (Family) 60%, Hate (Aldryami) 60%, Loyalty (Tribe) 60%, Reputation 16%, Hate (Chaos) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Darkness 40%, Fire/Sky 10%, Air 80%, Earth 60%, Truth 85%, Movement 85%, Skills: Composite Bow 80%, Large Shield 70%, Battle 55%, 2H Mace 50%, Ride (Impala) 50%, Climb 50%, Speak (Praxian) 50%, Sing 50%, Herd 50%, Worship (Orlanth) 45%, Spirit Combat 40%, Listen 40%, Speak (Stormspeech) 35%, Homeland Lore (Local) 35% Spirit Magic: Strength (2pts), Disruption (1pts), Fanaticism (1pts), Heal (1pts) Rune Spells: Mist Cloud (1pts), Summon Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Large Shield 70% 1D6+1D4 SR 7 16/16 HP Two-handed Mace 50% 1D8+2+1D4 SR 7 10/10 HP Composite Bow 80% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Heavy Mace, Other weapons, Sling, Large shield, Cuirboilli greaves and vambraces (each 3pts), Light scale hauberk (4pts), Open helm (4pts), Owns INT x 100 bolgs,