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Aryr Harsh-Born
Full Character
Stat Block
--- Aryr Harsh-Born --- Runes: Movement Truth Fire/Sky Type: Player Character Homeland: Prax: High Llama Rider Occupation: Herder Initiate of Cult: Lhankor Mhy Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Aryr Harsh-Born is Arrogant and Dramatic. They is a Heroic adventurer. (They/Them) Stats: Strength: 10 (50%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 17 (85%) Power: 9 (45%) Charisma: 13 (65%) Derived Stats: Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 17% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 70% Loyalty (Temple) 60% **Cults: Lhankor Mhy - Initiate - Rune Points: 3 Elemental Runes: Moon 60% Water 10% Darkness 40% Fire/Sky 80% Power Runes: Truth 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 18% Drive (Chariot) 5% Jump 37% Ride (High Llama) 50% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Lankhor Mhy) 40% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (High Llama Tribe) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 100% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 35% Manage Household 20% Mineral Lore 40% Peaceful Cut 90% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 35% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 30% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Lankhor Mhy) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 55% Search 35% Track 25% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 25% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 55% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 30% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 80% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 25% Small Shield 25% Spirit Magic: Detect (Substance) (1pts) Farsee (1pts) Detect Life (1pts) Detect Magic (1pts) Detect Spirit (1pts) Rune Spells: Mind Read (2pts) Analyze Magic (1pts) Find Substance (1pts) Melee Attacks: Dagger 55% 1D4+2 SR 9 6/6 HP Large Shield 35% 1D6 SR 8 16/16 HP Ranged Attacks: Pole Lasso 80% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Aryr Harsh-Born ** Runes: Movement Truth Fire/Sky Homeland: Prax: High Llama Rider, Occupation: Herder, Initiate of Cult: Lhankor Mhy STR: 10, CON: 15, SIZ: 14, DEX: 9, INT: 17, POW: 9, CHA: 13, Derived Stats: Hit Points: 16, Magic Points: 9, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Temple) 60%, Reputation 17%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 70%, Cults: Lhankor Mhy - Initiate - Rune Points: 3 Runes: Moon 60%, Water 10%, Darkness 40%, Fire/Sky 80%, Truth 85%, Movement 85%, Skills: Herd 100%, Peaceful Cut 90%, Pole Lasso 80%, Speak (Praxian) 60%, Dagger 55%, Scan 55%, Homeland Lore (Local) 50%, Ride (High Llama) 50%, Climb 50%, Mineral Lore 40%, Cult Lore (Lankhor Mhy) 40%, Spirit Combat 40%, Jump 37%, Survival 35% Spirit Magic: Detect Spirit (1pts), Detect (Substance) (1pts), Farsee (1pts), Detect Life (1pts), Detect Magic (1pts) Rune Spells: Mind Read (2pts), Analyze Magic (1pts), Find Substance (1pts) Attacks: Dagger 55% 1D4+2 SR 9 6/6 HP Large Shield 35% 1D6 SR 8 16/16 HP Pole Lasso 80% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,