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Korol Serpent Tongue
Full Character
Stat Block
--- Korol Serpent Tongue --- Runes: Air Man Disorder Type: Player Character Homeland: Sartar Occupation: Noble Warrior Rune Lord of Cult: Orlanth Standard of Living: Noble Income: 0 L Ransom: 0 L Description: Inside the Varmandi clan hall, aged beams stretch overhead, giving a sense of history and weight. At the hall's far end, Korol Serpent Tongue sits on a raised dais, his keen eyes studying the heroes as they enter. As they approach, the ambient chatter falls silent at his unspoken command. "You're here," he says. "The Malani have overstepped, taking Tarkalor Keep for themselves." Korol pauses, taking a sip from his goblet. "Your arrival might be more timely than you think. Come, and hear of the challenge we now face. Stats: Strength: 19 (95%) Constitution: 15 (75%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 18 (90%) Derived Stats: Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 16 Movement: Ground: 8 Passions & Reputations: Loyalty (Colymar) 70% Loyalty (Colymar) 70% Devotion (Orlanth) 75% Loyalty (Varmandi) 90% Reputation 80% Love (Family) 60% Loyalty (Queen Leika) 70% Love (Varmandi) 75% **Cults: Orlanth - Rune Lord - Rune Points: 7 Elemental Runes: Air 90% Earth 40% Darkness 20% Power Runes: Man 85% Beast 15% Disorder 75% Fertility 40% Illusion 50% Truth 50% Death 60% Stasis 40% Harmony 25% Movement 60% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 82% Drive (Chariot) 10% Jump 38% Ride (Horse) 40% Ride (Horse) 40% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 70% Dance 25% Disguise 15% Fast Talk 15% Intimidate 45% Intrigue 35% Orate 115% Sing 40% Speak (Stormspeech) 45% Speak (Tradetalk) 65% **Knowledge (+5%)** Animal Lore 10% Battle 80% Bureacracy 20% Celestial Lore 10% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 60% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 30% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 30% Spirit Combat 45% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Human) 50% Listen 55% Scan 55% Search 55% Track 10% **Stealth (+0%)** Hide 25% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 55% 2H Axe 45% 2H Hammer 15% 2H Mace 20% 2H Spear 60% Battle Axe 75% Broadsword 55% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 25% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 45% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 55% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 70% Medium Shield 65% Small Shield 25% Spirit Magic: Heal (4pts) Bladesharp (4pts) Detect Enemies (0pts) Rune Spells: Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Wind Warp (1pts) Melee Attacks: Large Shield 70% 1D6+1D6 SR 7 16/16 HP 1H Battle Axe 75% 1D8+2+1D6 SR 7 8/8 HP Broadsword 55% 1D8+1+1D6 SR 6 12/12 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Javelin 55% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 1000 Lunars Bronze cuirass (6pts) Studded Leather Skirts (3pts) Bronze greaves (6pts) Bronze Vambraces (6pts) Closed helmet (5pts) Cultural Weapons Two Cultural Riding Animals Noble Clothing worth (60L) 200 L in coin 450 L in jewelry, vessels and luxury goods Average Armor: 6pts
** Korol Serpent Tongue ** Runes: Air Man Disorder Homeland: Sartar, Occupation: Noble Warrior, Rune Lord of Cult: Orlanth STR: 19, CON: 15, SIZ: 16, DEX: 11, INT: 16, POW: 14, CHA: 18, Derived Stats: Damage Bonus: +1D6, Hit Points: 16, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Queen Leika) 70%, Love (Varmandi) 75%, Loyalty (Colymar) 70%, Loyalty (Colymar) 70%, Devotion (Orlanth) 75%, Loyalty (Varmandi) 90%, Reputation 80%, Love (Family) 60%, Cults: Orlanth - Rune Lord - Rune Points: 7 Runes: Earth 40%, Darkness 20%, Air 90%, Stasis 40%, Harmony 25%, Movement 60%, Death 60%, Beast 15%, Disorder 75%, Fertility 40%, Man 85%, Illusion 50%, Truth 50%, Skills: Orate 115%, Dodge 82%, Battle 80%, Battle Axe 75%, Large Shield 70%, Charm 70%, Speak (Tradetalk) 65%, Medium Shield 65%, 2H Spear 60%, Homeland Lore (Local) 60%, Javelin 55%, Broadsword 55%, Search 55%, Scan 55% Spirit Magic: Heal (4pts), Bladesharp (4pts), Detect Enemies (0pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Broadsword 55% 1D8+1+1D6 SR 6 12/12 HP Large Shield 70% 1D6+1D6 SR 7 16/16 HP 1H Battle Axe 75% 1D8+2+1D6 SR 7 8/8 HP Composite Bow 45% 1D8+1 SR 3 7/7 HP Rng 100 Thrown Javelin 55% 1D10+1D3 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 6 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 6 7/7 HP (9-11) - Abdomen Armor: 6 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: History: 1000 Lunars, Bronze cuirass (6pts) , Studded Leather Skirts (3pts), Bronze greaves (6pts), Bronze Vambraces (6pts), Closed helmet (5pts), Cultural Weapons, Two Cultural Riding Animals, Noble Clothing worth (60L), 200 L in coin, 450 L in jewelry, vessels and luxury goods , Average Armor: 6pts,