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Leifloch
Full Character
Stat Block
--- Leifloch --- Runes: Movement Water Earth Type: Player Character Homeland: Durulz (Ducks) Occupation: Bandit Initiate of Cult: Yelm Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: TBD Stats: Strength: 10 (50%) Constitution: 16 (80%) Size: 7 (35%) Dexterity: 20 (100%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Honor 60% Reputation 15% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Yelm - Initiate - Rune Points: 3 Elemental Runes: Moon 10% Earth 52% Water 70% Darkness 4% Fire/Sky 26% Air 18% Power Runes: Illusion 20% Fertility 25% Death 10% Movement 75% Disorder 10% Chaos 50% Condition Runes: Skills: **Agility (+10%)** Boat 40% Climb 50% Dodge 50% Drive (Chariot) 15% Jump 70% Ride (Horse) 0% Ride (Horse) 35% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 55% Intrigue 10% Orate 15% Sing 65% Speak (Heortling) 0% Speak (Firespeech) 40% Speak (Heortling) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Yelm) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 50% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelm) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+20%)** Hide 85% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 70% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 70% Broadsword 50% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 55% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 55% Small Shield 40% Spirit Magic: Farsee (0pts) Befuddle (0pts) Disruption (0pts) Multimissile (0pts) Detect Enemies (0pts) Rune Spells: Sunspear (3pts) Sureshot (1pts) Summon Fire Elemental (1pts) Shield (1pts) Melee Attacks: Dagger 50% 1D4+2 SR 6 6/6 HP 1H Battle Axe 70% 1D8+2 SR 5 8/8 HP Medium Shield 55% 1D4 SR 5 12/12 HP Ranged Attacks: Composite Bow 55% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 3 Lunars Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Leifloch ** Runes: Movement Water Earth Homeland: Durulz (Ducks), Occupation: Bandit, Initiate of Cult: Yelm STR: 10, CON: 16, SIZ: 7, DEX: 20, INT: 15, POW: 14, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 15, Magic Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Honor 60%, Reputation 15%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Yelm - Initiate - Rune Points: 3 Runes: Darkness 4%, Fire/Sky 26%, Air 18%, Moon 10%, Earth 52%, Water 70%, Movement 75%, Death 10%, Disorder 10%, Chaos 50%, Fertility 25%, Illusion 20%, Skills: Swim 90%, Hide 85%, Jump 70%, Battle Axe 70%, 1H Spear 70%, Sing 65%, Speak (Heortling) 55%, Composite Bow 55%, Medium Shield 55%, Intimidate 55%, Dodge 50%, Climb 50%, Dagger 50%, Survival 50% Spirit Magic: Farsee (0pts), Befuddle (0pts), Disruption (0pts), Multimissile (0pts), Detect Enemies (0pts) Rune Spells: Summon Fire Elemental (1pts), Shield (1pts), Sunspear (3pts), Sureshot (1pts) Attacks: Dagger 50% 1D4+2 SR 6 6/6 HP 1H Battle Axe 70% 1D8+2 SR 5 8/8 HP Medium Shield 55% 1D4 SR 5 12/12 HP Composite Bow 55% 1D8+1 SR 0 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 3 Lunars, Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,