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Toararm
Full Character
Stat Block
--- Toararm --- Runes: Harmony Movement Water Type: Player Character Homeland: Esrolia Occupation: Lead Dwarf Initiate of Cult: Dormal the Sailor Standard of Living: Free Income: 600 L Ransom: 1000 L Description: Toararm is Envious and Sloppy. They is a Common adventurer. (They/Them) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 17 (85%) Dexterity: 12 (60%) Intelligence: 10 (50%) Power: 5 (25%) Charisma: 9 (45%) Derived Stats: Magic Points: 5 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love (Sea) 60% Reputation 10% Love (Family) 60% Loyalty (City) 60% Loyalty (Clan) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Earth 50% Water 60% Darkness 20% Power Runes: Harmony 75% Movement 75% Condition Runes: Skills: **Agility (-5%)** Boat 25% Climb 45% Dodge 19% Drive (Chariot) 0% Jump 31% Ride (Horse) 0% Swim 60% **Communication (+0%)** Act 5% Art 5% Bargain 10% Charm 15% Dance 20% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 15% Speak (Esrolian) 50% Speak (Heortling) 0% Speak (Tradetalk) 20% **Knowledge (+0%)** Alchemy 10% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Dormal the Sailor) 35% Cult Lore (Orlanth) 0% Customs (Esrolian) 25% Customs (Heortling) 0% Elder Race Lore (Dwarf) 15% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 15% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 35% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 5% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 20% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 5% Sorcery (Join Seal or Ward) 20% Sorcery (Measure fluid dynamicss) 15% Sorcery (Shape Lead) 10% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 5% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 20% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Glass) 50% Craft (Plumbing) 40% Craft (Woodworking) 20% Devise 35% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 50% Scan 25% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 25% Broadsword 10% Dagger 15% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 15% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 15% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 20% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 30% Spirit Magic: Farsee (1pts) Repair (1pts) Rune Spells: Float (1pts) Melee Attacks: Grapple 25% Special+1D4 SR 8 0/0 HP Small Shield 30% 1D3+1D4 SR 7 8/8 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Toolbox Adjustable crescent wrench + other tools 1D100 fine lead statuettes 25mm tall
** Toararm ** Runes: Harmony Movement Water Homeland: Esrolia, Occupation: Lead Dwarf, Initiate of Cult: Dormal the Sailor STR: 14, CON: 13, SIZ: 17, DEX: 12, INT: 10, POW: 5, CHA: 9, Derived Stats: Magic Points: 5, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Love (Sea) 60%, Reputation 10%, Love (Family) 60%, Loyalty (City) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Earth 50%, Water 60%, Darkness 20%, Movement 75%, Harmony 75%, Skills: Swim 60%, Speak (Esrolian) 50%, Listen 50%, Craft (Glass) 50%, Climb 45%, Craft (Plumbing) 40%, Farm 35%, Devise 35%, Cult Lore (Dormal the Sailor) 35%, Mineral Lore 35%, Jump 31%, Spirit Combat 30%, Homeland Lore (Local) 30%, Small Shield 30% Spirit Magic: Repair (1pts), Farsee (1pts) Rune Spells: Float (1pts) Attacks: Grapple 25% Special+1D4 SR 8 0/0 HP Small Shield 30% 1D3+1D4 SR 7 8/8 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Toolbox, Adjustable crescent wrench + other tools, 1D100 fine lead statuettes 25mm tall,