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Senranth
Full Character
Stat Block
--- Senranth --- Runes: Death Illusion Earth Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Babeester Gor Standard of Living: Free Income: 60 L Ransom: 500 L Description: Senranth is Stern and Bratty. She is a Heroic adventurer. (She/Her) Stats: Strength: 19 (95%) Constitution: 14 (70%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 11 (55%) Power: 10 (50%) Charisma: 14 (70%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Babeester Gor) 60% Honor 60% Reputation 12% Love (Family) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 80% Fire/Sky 40% Power Runes: Death 85% Illusion 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 27% Drive (Chariot) 10% Jump 48% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 55% Intrigue 10% Orate 15% Sing 35% Speak (Earthtongue) 15% Speak (Heortling) 0% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 30% Battle 50% Bureacracy 0% Celestial Lore 5% Cult Lore (Babeester Gor) 45% Cult Lore (Orlanth) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 45% Scan 35% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+5%)** 1H Axe 30% 1H Hammer 15% 1H Mace 20% 1H Spear 70% 2H Axe 30% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 70% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 85% Small Shield 20% Spirit Magic: Vigor (2pts) Strength (2pts) Demoralize (2pts) Detect Enemies (1pts) Rune Spells: Shield (1pts) Axe Trance (1pts) Earth Shield (3pts) Melee Attacks: Medium Shield 85% 1D4+1D6 SR 7 12/12 HP 1H Short Spear 70% 1D6+1+1D6 SR 6 10/10 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Senranth ** Runes: Death Illusion Earth Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Babeester Gor STR: 19, CON: 14, SIZ: 16, DEX: 11, INT: 11, POW: 10, CHA: 14, Derived Stats: Hit Points: 15, Magic Points: 10, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Babeester Gor) 60%, Honor 60%, Reputation 12%, Love (Family) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Fire/Sky 40%, Air 70%, Death 85%, Illusion 85%, Skills: Medium Shield 85%, Dagger 70%, 1H Spear 70%, Intimidate 55%, Battle 50%, Jump 48%, Listen 45%, Cult Lore (Babeester Gor) 45%, Climb 45%, Sing 35%, Spirit Combat 35%, Scan 35%, Broadsword 30%, Grapple 30% Spirit Magic: Demoralize (2pts), Detect Enemies (1pts), Vigor (2pts), Strength (2pts) Rune Spells: Axe Trance (1pts), Earth Shield (3pts), Shield (1pts) Attacks: Medium Shield 85% 1D4+1D6 SR 7 12/12 HP 1H Short Spear 70% 1D6+1+1D6 SR 6 10/10 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,