The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Finulf Orlatsson
Full Character
Stat Block
--- Finulf Orlatsson --- Runes: Air Illusion Beast Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Yinkin Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Not a brave man, or a particularly smart man, but Finulf knows how to stay out of trouble. He adapt at blending into society or the wilderness. But trouble always seems to follow. Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 16 (80%) Charisma: 9 (45%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 5% Love (Family) 90% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Yinkin - Initiate - Rune Points: 0 Elemental Runes: Darkness 50% Air 80% Earth 50% Power Runes: Truth 25% Harmony 40% Beast 75% Death 50% Stasis 50% Man 25% Movement 50% Fertility 50% Disorder 60% Illusion 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 80% Dodge 63% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Any) 20% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 15% Charm 15% Dance 15% Disguise 45% Fast Talk 35% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Beastspeech) 30% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Yinkin) 20% Elder Race Lore (Elves) 10% Evaluate 25% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 50% Worship (Yinkin) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 40% Play Instrument 20% Sleight 65% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 50% **Stealth (+5%)** Hide 50% Move Quietly 70% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 80% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Silence (1pts) Mobility (1pts) Heal (1pts) Slow (1pts) Glamour (1pts) Rune Spells: Claws (2pts) Catseye (1pts) Charisma (1pts) Melee Attacks: Dagger 80% 1D4+2+1D4 SR 8 6/6 HP 1H Battle Axe 35% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 30 Lunars Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Finulf Orlatsson ** Runes: Air Illusion Beast Homeland: Sartar, Occupation: Thief, Initiate of Cult: Yinkin STR: 17, CON: 14, SIZ: 13, DEX: 14, INT: 13, POW: 16, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 5%, Love (Family) 90%, Cults: Yinkin - Initiate - Rune Points: 0 Runes: Air 80%, Earth 50%, Darkness 50%, Disorder 60%, Illusion 75%, Truth 25%, Harmony 40%, Beast 75%, Death 50%, Stasis 50%, Man 25%, Movement 50%, Fertility 50%, Skills: Dagger 80%, Climb 80%, Move Quietly 70%, Sleight 65%, Dodge 63%, Jump 52%, Hide 50%, Track 50%, Spirit Combat 50%, Medium Shield 45%, Disguise 45%, Devise 40%, Broadsword 40%, Crossbows 40% Spirit Magic: Heal (1pts), Slow (1pts), Glamour (1pts), Silence (1pts), Mobility (1pts) Rune Spells: Claws (2pts), Catseye (1pts), Charisma (1pts) Attacks: Dagger 80% 1D4+2+1D4 SR 8 6/6 HP 1H Battle Axe 35% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 30 Lunars, Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,