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Vararm Dangakt the Red-Twice
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Stat Block
--- Vararm Dangakt the Red-Twice --- Runes: Death Harmony Earth Type: Player Character Homeland: Dark Troll Adventurer Occupation: Merchant Initiate of Cult: Babeester Gor Standard of Living: Free Income: 500 L Ransom: 500 L Description: Vararm Dangakt the Red-Twice is Self-Conscious and Pensive. He is a Common adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 8 (40%) Intelligence: 11 (55%) Power: 10 (50%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6+1 DEX Strike Rank: 4 Movement: Ground: 8 Passions & Reputations: Reputation 10% Loyalty (Tribe) 60% Hate (Oathbreakers) 60% **Cults: Babeester Gor - Initiate - Rune Points: 1 Elemental Runes: Earth 60% Darkness 10% Air 20% Moon 40% Power Runes: Harmony 75% Death 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 45% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 20% Art 10% Bargain 50% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 60% Intrigue 10% Orate 15% Sing 15% Speak (Earthtongue) 15% Speak (Heortling) 15% Speak (Tradetalk) 35% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 15% Cult Lore (Babeester Gor) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 10% Elder Race Lore (Elves) 5% Evaluate 50% Farm 10% First Aid 10% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% Troll Lore 25% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 20% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Darksense Scan 25% Darksense Search 25% Insight (Human) 30% Insight (Species) 30% Listen 35% Scan 25% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 10% **Melee (-5%)** 1H Axe 20% 1H Hammer 5% 1H Mace 20% 1H Spear 0% 2H Axe 20% 2H Hammer 15% 2H Mace 5% 2H Spear 10% Battle Axe 5% Broadsword 5% Dagger 10% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 5% Pole Lasso 0% Rock 10% Self Bow 0% Sling 15% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 10% Small Shield 10% Spirit Magic: Vigor (2pts) Disruption (1pts) Rune Spells: Berserker (2pts) Melee Attacks: Grapple 20% Special+1D4 SR 10 0/0 HP Large Shield 20% 1D6+1D4 SR 9 16/16 HP Ranged Attacks: Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Vararm Dangakt the Red-Twice ** Runes: Death Harmony Earth Homeland: Dark Troll Adventurer, Occupation: Merchant, Initiate of Cult: Babeester Gor STR: 15, CON: 13, SIZ: 14, DEX: 8, INT: 11, POW: 10, CHA: 15, Derived Stats: Magic Points: 10, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Hate (Oathbreakers) 60%, Reputation 10%, Loyalty (Tribe) 60%, Cults: Babeester Gor - Initiate - Rune Points: 1 Runes: Darkness 10%, Air 20%, Moon 40%, Earth 60%, Death 75%, Harmony 75%, Skills: Intimidate 60%, Bargain 50%, Evaluate 50%, Climb 45%, Manage Household 40%, Listen 35%, Speak (Tradetalk) 35%, Spirit Combat 30%, Insight (Human) 30%, Cult Lore (Babeester Gor) 30%, Insight (Species) 30%, Homeland Lore (Local) 30%, Scan 25%, Search 25% Spirit Magic: Vigor (2pts), Disruption (1pts) Rune Spells: Berserker (2pts) Attacks: Grapple 20% Special+1D4 SR 10 0/0 HP Large Shield 20% 1D6+1D4 SR 9 16/16 HP Light Crossbow 20% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,