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Onda Ardessa
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--- Onda Ardessa --- Runes: Fertility Movement Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: our grandparent's history Your grandparent was a(n) farmer from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born this year. Your grandparent was not present at the Battle of Grizzly Peak. Years 1583-1590 Cattle raids against and from neighboring clans. Gain Hate (Neighbouring Clan). Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. A normal year. Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at a high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Your grandparent died with great glory in the Battle of Boldhome. Gain Honor Passion and Devotion (deity), and +1% Reputation. Gain Hate (Lunar Empire). 1604 is the year of your adventurer's birth unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) farmer from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of a farmer's occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became the leader of the Aldachuri. Your parent survived the Righteous Wind Rebellion. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. Tusk riders killed your parent. Gain Hate (tusk riders). Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted there. You fought in the Battle of the Auroch Hills. Gain Battle +5%. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You fought at the Battle of Pennel Ford and survived. Gain Battle +5%. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite hero questers led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur's son Onjur to become king. You witnessed the Dragonrise and survived. You fought in the Liberation of Sartar and survived. Gain Battle +5%. Stats: Strength: 17 (85%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 16 (80%) Power: 10 (50%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% Hate (Neighboring Clan) 60% Honor 60% Reputation 10% Hate (Lunar) 60% Love (Family) 70% Hate (Tusk Riders) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Fire/Sky 30% Air 80% Power Runes: Stasis 15% Movement 85% Man 50% Fertility 85% Death 15% Harmony 50% Beast 50% Truth 50% Disorder 50% Illusion 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 60% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Horse) 20% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 35% Sing 50% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 25% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 70% First Aid 50% Game 20% Herd 35% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Local) 30% Manage Household 55% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Leather) 50% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 70% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 70% Small Shield 30% Spirit Magic: Heal (0pts) Ignite (0pts) Strength (0pts) Bladesharp (0pts) Detect Enemies (0pts) Rune Spells: Wind Warp (1pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Medium Shield 70% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 70% 1D6+1+1D4 SR 6 10/10 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Onda Ardessa ** Runes: Fertility Movement Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth STR: 17, CON: 15, SIZ: 13, DEX: 14, INT: 16, POW: 10, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 10, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Hate (Neighboring Clan) 60%, Honor 60%, Reputation 10%, Hate (Lunar) 60%, Love (Family) 70%, Hate (Tusk Riders) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 80%, Earth 50%, Fire/Sky 30%, Movement 85%, Man 50%, Stasis 15%, Fertility 85%, Death 15%, Harmony 50%, Beast 50%, Truth 50%, Disorder 50%, Illusion 50%, Skills: Medium Shield 70%, Farm 70%, 1H Spear 70%, Scan 65%, Climb 60%, Manage Household 55%, Jump 52%, Craft (Leather) 50%, First Aid 50%, Speak (Heortling) 50%, Sing 50%, Broadsword 40%, Large Shield 40%, Fist 40% Spirit Magic: Heal (0pts), Ignite (0pts), Strength (0pts), Bladesharp (0pts), Detect Enemies (0pts) Rune Spells: Wind Warp (1pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Medium Shield 70% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 70% 1D6+1+1D4 SR 6 10/10 HP Light Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),