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Ters-Home
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--- Ters-Home --- Runes: Disorder Movement Water Type: Player Character Homeland: Prax: High Llama Rider Occupation: Elf Crafter Initiate of Cult: Engizi Standard of Living: Free Income: 0 L Ransom: 0 L Description: Ters-Home is Independent and Reserved. He is a Common adventurer. (He/Him) Stats: Strength: 10 (50%) Constitution: 10 (50%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 10 (50%) Power: 12 (60%) Charisma: 9 (45%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 10% **Cults: Engizi - Initiate - Rune Points: 1 Elemental Runes: Water 70% Darkness 40% Air 20% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 25% Climb 50% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (High Llama) 50% Ride (Horse) 5% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 15% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 10% Speak (Boatspeech) 30% Speak (Heortling) 0% Speak (Other Languaje) 10% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Engizi) 45% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (High Llama Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Any) 10% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 35% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 10% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Engizi) 20% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 15% Craft (Arms) 10% Craft (Primary) 50% Craft (Secondary) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Elfsense 10% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 15% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 20% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 15% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 15% Small Shield 15% Spirit Magic: Heal (2pts) Shimmer (1pts) Mobility (1pts) Rune Spells: Dismiss Water Elemental (1pts) Melee Attacks: Fist 25% 1D3+1D4 SR 8 0/0 HP Small Shield 15% 1D3+1D4 SR 7 8/8 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Tools for the specific craft, either grown or magically-shaped Crafted goods worth 150 L
** Ters-Home ** Runes: Disorder Movement Water Homeland: Prax: High Llama Rider, Occupation: Elf Crafter, Initiate of Cult: Engizi STR: 10, CON: 10, SIZ: 16, DEX: 11, INT: 10, POW: 12, CHA: 9, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Engizi - Initiate - Rune Points: 1 Runes: Air 20%, Water 70%, Darkness 40%, Disorder 75%, Movement 75%, Skills: Climb 50%, Ride (High Llama) 50%, Spirit Combat 50%, Craft (Primary) 50%, Speak (Praxian) 50%, Cult Lore (Engizi) 45%, Plant Lore 35%, Herd 35%, Jump 33%, Homeland Lore (Local) 30%, Speak (Boatspeech) 30%, Peaceful Cut 25%, Dagger 25%, Survival 25% Spirit Magic: Mobility (1pts), Heal (2pts), Shimmer (1pts) Rune Spells: Dismiss Water Elemental (1pts) Attacks: Fist 25% 1D3+1D4 SR 8 0/0 HP Small Shield 15% 1D3+1D4 SR 7 8/8 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Tools for the specific craft, either grown or magically-shaped, Crafted goods worth 150 L,