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Oranda Sarsdottir
Full Character
Stat Block
--- Oranda Sarsdottir --- Runes: Death Man Darkness Type: Player Character Homeland: Prax: Sable Riders Occupation: Thief Initiate of Cult: Crimson Bat Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Oranda Sarsdottir is Reserved and Ornery. She is a Common adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 11 (55%) Size: 14 (70%) Dexterity: 9 (45%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 7 (35%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 70% Loyalty (Tribe) 60% **Cults: Crimson Bat - Initiate - Rune Points: 1 Elemental Runes: Moon 10% Darkness 60% Fire/Sky 20% Power Runes: Death 75% Man 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 60% Dodge 18% Drive (Chariot) 15% Jump 27% Ride (Horse) 5% Ride (Sable Antelope) 50% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 20% Dance 5% Disguise 30% Fast Talk 30% Intimidate 10% Intrigue 0% Orate 5% Sing 5% Speak (Heortling) 0% Speak (Praxian) 45% Speak (Tradetalk) 5% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Crimson Bat) 30% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Sable Tribe) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 10% Game 15% Herd 35% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 25% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 10% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Crimson Bat) 30% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 15% Play Instrument 5% Sleight 40% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (-5%)** Hide 15% Move Quietly 45% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 30% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 25% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Arbalest (Mounted On Crimson Bat) 25% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 15% Spirit Magic: Shimmer (2pts) Visibility (2pts) Detect Life (1pts) Rune Spells: Extension (1pts) Melee Attacks: Medium Shield 25% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 30% 1D6+1+1D4 SR 7 10/10 HP Ranged Attacks: 25% SR 3 0/0 HP Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Oranda Sarsdottir ** Runes: Death Man Darkness Homeland: Prax: Sable Riders, Occupation: Thief, Initiate of Cult: Crimson Bat STR: 11, CON: 11, SIZ: 14, DEX: 9, INT: 12, POW: 12, CHA: 7, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Cults: Crimson Bat - Initiate - Rune Points: 1 Runes: Darkness 60%, Fire/Sky 20%, Moon 10%, Man 75%, Death 75%, Skills: Climb 60%, Ride (Sable Antelope) 50%, Speak (Praxian) 45%, Move Quietly 45%, Spirit Combat 40%, Sleight 40%, Herd 35%, Homeland Lore (Local) 30%, Fast Talk 30%, Worship (Crimson Bat) 30%, Disguise 30%, Cult Lore (Crimson Bat) 30%, 1H Spear 30%, Jump 27% Spirit Magic: Shimmer (2pts), Visibility (2pts), Detect Life (1pts) Rune Spells: Extension (1pts) Attacks: Medium Shield 25% 1D4+1D4 SR 8 12/12 HP 1H Short Spear 30% 1D6+1+1D4 SR 7 10/10 HP 25% SR 3 0/0 HP Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,