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Heorlsson
Full Character
Stat Block
--- Heorlsson --- Runes: Movement Illusion Air Type: Player Character Homeland: Prax: Sable Riders Occupation: Troll Overseer Initiate of Cult: Orlanth Standard of Living: Destitute Income: 100 L Ransom: 250 L Description: Heorlsson is Caustic and Primitive. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 9 (45%) Size: 12 (60%) Dexterity: 6 (30%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 10 (50%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 9 Healing Rate: 2 Magic Points: 13 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 5% Hate (Chaos) 60% Love (Family) 60% Hate (Aldryami) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 60% Moon 50% Earth 20% Power Runes: Movement 75% Illusion 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 7% Drive (Chariot) 0% Jump 13% Ride (Horse) 0% Ride (Sable Antelope) 35% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 25% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Sable Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 65% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+0%)** Conceal 15% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Darksense Scan 30% Darksense Search 15% Insight (Species) 25% Insight (Trollkin) 55% Listen 65% Scan 30% Search 30% Track 35% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 25% 1H Hammer 30% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 15% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 15% Spirit Magic: Mobility (1pts) Demoralize (2pts) Disruption (1pts) Heal (1pts) Rune Spells: Dismiss Air Elemental (1pts) Melee Attacks: War Hammer 30% 1D6+2 SR 9 10/10 HP Medium Shield 25% 1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Heavy Mace Large Shield or Maul Cuirboilli greaves, vambraces and hauberk (3pts) Trollkin slave INT x 100 bolgs
** Heorlsson ** Runes: Movement Illusion Air Homeland: Prax: Sable Riders, Occupation: Troll Overseer, Initiate of Cult: Orlanth STR: 8, CON: 9, SIZ: 12, DEX: 6, INT: 13, POW: 13, CHA: 10, Derived Stats: Magic Points: 13, Damage Bonus: 0, Hit Points: 9, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Hate (Chaos) 60%, Love (Family) 60%, Hate (Aldryami) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 5%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 60%, Moon 50%, Earth 20%, Illusion 75%, Movement 75%, Skills: Listen 65%, Spirit Combat 65%, Insight (Trollkin) 55%, Speak (Praxian) 50%, Herd 50%, Worship (Orlanth) 40%, Track 35%, Homeland Lore (Local) 35%, Climb 35%, Ride (Sable Antelope) 35%, Peaceful Cut 30%, Customs (Sable Tribe) 30%, 1H Hammer 30%, Search 30% Spirit Magic: Heal (1pts), Mobility (1pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Dismiss Air Elemental (1pts) Attacks: War Hammer 30% 1D6+2 SR 9 10/10 HP Medium Shield 25% 1D4 SR 9 12/12 HP Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Heavy Mace, Large Shield or Maul, Cuirboilli greaves, vambraces and hauberk (3pts), Trollkin slave, INT x 100 bolgs,