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forin stormwalker
Full Character
Stat Block
--- forin stormwalker --- Runes: Man Movement Air Type: Player Character Homeland: Sartar Occupation: Heavy Cavalry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 21 (105%) Constitution: 15 (75%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 15 (75%) Charisma: 12 (60%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D6 Hit Points: 16 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Ground: 8 Passions & Reputations: Honor 60% Reputation 10% Loyalty (Tribe Colymar) 60% Hate (Lunar) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Sartar) 60% Devotion (Orlanth) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Fire/Sky 30% Air 80% Power Runes: Beast 15% Death 50% Disorder 50% Man 85% Spirit 10% Harmony 50% Illusion 50% Fertility 50% Truth 50% Stasis 15% Movement 85% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 41% Drive (Chariot) 20% Jump 54% Ride (Horse) 20% Ride (Horse) 85% Swim 30% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 70% Sing 50% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 30% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 65% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 65% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 105% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 50% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 75% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 80% Small Shield 35% Spirit Magic: Bladesharp (2pts) Disruption (1pts) Protection (2pts) Rune Spells: Shield (1pts) Lightning (1pts) Leap (1pts) Melee Attacks: Broadsword 105% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 80% 1D4+1D6 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Weapons Riding animal 1D3 distinctive scars Sleeping roll Good clothing 20 L in coin War booty worth 2xD100 L
** forin stormwalker ** Runes: Man Movement Air Homeland: Sartar, Occupation: Heavy Cavalry, Initiate of Cult: Orlanth Adventurous STR: 21, CON: 15, SIZ: 14, DEX: 13, INT: 13, POW: 15, CHA: 12, Derived Stats: Hit Points: 16, Magic Points: 15, Damage Bonus: +1D6, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Honor 60%, Reputation 10%, Loyalty (Tribe Colymar) 60%, Hate (Lunar) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Devotion (Orlanth) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 40%, Fire/Sky 30%, Air 80%, Truth 50%, Stasis 15%, Movement 85%, Beast 15%, Death 50%, Disorder 50%, Man 85%, Spirit 10%, Harmony 50%, Illusion 50%, Fertility 50%, Skills: Broadsword 105%, Ride (Horse) 85%, Medium Shield 80%, Javelin 75%, Orate 70%, Worship (Orlanth) 65%, First Aid 65%, Climb 55%, Jump 54%, Lance 50%, Scan 50%, Speak (Heortling) 50%, Sing 50%, Listen 50% Spirit Magic: Disruption (1pts), Protection (2pts), Bladesharp (2pts) Rune Spells: Leap (1pts), Shield (1pts), Lightning (1pts) Attacks: Broadsword 105% 1D8+1+1D6 SR 6 12/12 HP Medium Shield 80% 1D4+1D6 SR 7 12/12 HP Thrown Javelin 75% 1D10+1D3 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Weapons, Riding animal, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coin, War booty worth 2xD100 L,