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Venal Many-Cow
Full Character
Stat Block
--- Venal Many-Cow --- Runes: Harmony Death Earth Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Babeester Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Venal Many-Cow is Greedy and Simple. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 8 (40%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 9% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Devotion (Babeester Gor) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Air 50% Earth 80% Power Runes: Death 85% Harmony 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 40% Swim 20% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 30% Intrigue 0% Orate 5% Sing 15% Speak (Earthtongue) 5% Speak (Heortling) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Babeester Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 50% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 10% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 35% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+10%)** 1H Axe 55% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 35% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 45% Dagger 90% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 40% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 55% Medium Shield 65% Small Shield 25% Spirit Magic: Heal (6pts) Demoralize (2pts) Disruption (1pts) Rune Spells: Shield (1pts) Berserker (2pts) Slash (1pts) Melee Attacks: Dagger 90% 1D4+2+1D4 SR 8 6/6 HP Large Shield 55% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Venal Many-Cow ** Runes: Harmony Death Earth Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Babeester Gor STR: 12, CON: 15, SIZ: 13, DEX: 13, INT: 14, POW: 12, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Tribe) 60%, Hate (Authority) 60%, Devotion (Babeester Gor) 60%, Reputation 9%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Air 50%, Harmony 85%, Death 85%, Skills: Dagger 90%, Medium Shield 65%, 1H Axe 55%, Hide 55%, Climb 55%, Large Shield 55%, Jump 54%, Survival 50%, Speak (Heortling) 45%, Broadsword 45%, Rapier 40%, Ride (Horse) 40%, Grapple 35%, Spirit Combat 35% Spirit Magic: Heal (6pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Slash (1pts), Shield (1pts), Berserker (2pts) Attacks: Dagger 90% 1D4+2+1D4 SR 8 6/6 HP Large Shield 55% 1D6+1D4 SR 7 16/16 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,