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Orana Many-Keep-Walker
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Stat Block
--- Orana Many-Keep-Walker --- Runes: Death Illusion Moon Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Infantry Initiate of Cult: Humakt Standard of Living: Free Income: 60 L Ransom: 500 L Description: Orana Many-Keep-Walker is Sensual and Cold. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 9 (45%) Size: 8 (40%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 8 (40%) Derived Stats: Damage Bonus: 0 Hit Points: 8 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Devotion (Humakt) 60% Reputation 12% Love (Family) 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Air 70% Moon 80% Power Runes: Illusion 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 0% Swim 110% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 20% Intimidate 25% Intrigue 0% Orate 5% Sing 25% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Humakt) 20% Cult Lore (Orlanth) 15% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 55% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Humakt) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 55% Broadsword 35% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 90% Small Shield 25% Spirit Magic: Fireblade (4pts) Detect Enemies (1pts) Parry (5pts) Rune Spells: Oath (2pts) Bind Ghost (1pts) True Weapon (1pts) Melee Attacks: Dagger 85% 1D4+2 SR 8 6/6 HP Medium Shield 90% 1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 80% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Orana Many-Keep-Walker ** Runes: Death Illusion Moon Homeland: Durulz (Ducks), Occupation: Heavy Infantry, Initiate of Cult: Humakt STR: 12, CON: 9, SIZ: 8, DEX: 14, INT: 15, POW: 16, CHA: 8, Derived Stats: Damage Bonus: 0, Hit Points: 8, Magic Points: 16, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Humakt) 60%, Reputation 12%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Air 70%, Moon 80%, Darkness 40%, Death 85%, Illusion 85%, Skills: Swim 110%, Medium Shield 90%, Dagger 85%, Javelin 80%, Jump 57%, Battle Axe 55%, Meditate 55%, Climb 55%, Battle 45%, Scan 40%, Listen 40%, Spirit Combat 40%, Grapple 35%, Large Shield 35% Spirit Magic: Parry (5pts), Fireblade (4pts), Detect Enemies (1pts) Rune Spells: True Weapon (1pts), Oath (2pts), Bind Ghost (1pts) Attacks: Medium Shield 90% 1D4 SR 7 12/12 HP Dagger 85% 1D4+2 SR 8 6/6 HP Thrown Javelin 80% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,