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Farsarl the Red-Water
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Stat Block
--- Farsarl the Red-Water --- Runes: Man Disorder Earth Type: Player Character Homeland: Sartar Occupation: Elf Crafter Initiate of Cult: Maran Gor Standard of Living: Free Income: 0 L Ransom: 0 L Description: Farsarl the Red-Water is Resolute and Apathetic. He is a Common adventurer. (He/Him) Stats: Strength: 7 (35%) Constitution: 12 (60%) Size: 13 (65%) Dexterity: 10 (50%) Intelligence: 8 (40%) Power: 8 (40%) Charisma: 17 (85%) Derived Stats: Damage Bonus: 0 Hit Points: 13 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Air 30% Earth 60% Darkness 40% Power Runes: Disorder 75% Man 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+10%)** Act 25% Art 15% Bargain 25% Charm 25% Dance 55% Disguise 15% Fast Talk 15% Intimidate 50% Intrigue 15% Orate 20% Sing 30% Speak (Earthtongue) 20% Speak (Heortling) 60% Speak (Other Languaje) 20% Speak (Tradetalk) 20% **Knowledge (-5%)** Alchemy 0% Animal Lore 0% Battle 5% Bureacracy 0% Celestial Lore 0% Cult Lore (Maran Gor) 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 0% Evaluate 5% Farm 25% First Aid 5% Game 10% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Any) 5% Lore (Local) 0% Manage Household 5% Mineral Lore 0% Peaceful Cut 5% Plant Lore 30% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 10% Treat Disease 0% Treat Poison 0% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 10% Understand Herd Beast 0% Worship (Maran Gor) 20% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 10% Craft (Arms) 5% Craft (Primary) 45% Craft (Secondary) 15% Devise 0% Play Instrument 0% Sleight 5% **Perception (-5%)** Elfsense 5% Insight (Species) 15% Listen 20% Scan 20% Search 20% Track 0% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (-5%)** 1H Axe 35% 1H Hammer 5% 1H Mace 10% 1H Spear 10% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 15% Broadsword 20% Dagger 20% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 10% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 10% Self Bow 0% Sling 0% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 20% Medium Shield 25% Small Shield 10% Spirit Magic: Heal (2pts) Vigor (2pts) Ironhand (1pts) Rune Spells: Create Fissure (1pts) Melee Attacks: Small Axe 35% 1D6+1 SR 9 6/6 HP Medium Shield 25% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 20% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Tools for the specific craft, either grown or magically-shaped Crafted goods worth 150 L
** Farsarl the Red-Water ** Runes: Man Disorder Earth Homeland: Sartar, Occupation: Elf Crafter, Initiate of Cult: Maran Gor STR: 7, CON: 12, SIZ: 13, DEX: 10, INT: 8, POW: 8, CHA: 17, Derived Stats: Magic Points: 8, Damage Bonus: 0, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Darkness 40%, Air 30%, Earth 60%, Disorder 75%, Man 75%, Skills: Speak (Heortling) 60%, Dance 55%, Intimidate 50%, Craft (Primary) 45%, Climb 40%, Homeland Lore (Local) 35%, Spirit Combat 35%, 1H Axe 35%, Sing 30%, Jump 30%, Plant Lore 30%, Act 25%, Meditate 25%, Charm 25% Spirit Magic: Vigor (2pts), Ironhand (1pts), Heal (2pts) Rune Spells: Create Fissure (1pts) Attacks: Small Axe 35% 1D6+1 SR 9 6/6 HP Medium Shield 25% 1D4 SR 8 12/12 HP Light Crossbow 20% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Tools for the specific craft, either grown or magically-shaped, Crafted goods worth 150 L,