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Jarharl
Full Character
Stat Block
--- Jarharl --- Runes: Death Disorder Earth Type: Player Character Homeland: Dark Trolls Occupation: Crafter Rune Lord of Cult: Maran Gor Standard of Living: Free Income: 80 L Ransom: 500 L Description: Jarharl is Giving and Helpful. They is a Epic adventurer. (They/Them) Stats: Strength: 16 (80%) Constitution: 16 (80%) Size: 19 (95%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D6 Hit Points: 18 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 17% Love (Family) 60% Hate (Mostali) 60% Loyalty (Patron) 60% Loyalty (Matriarch) 60% Devotion (Maran Gor) 60% **Cults: Maran Gor - Rune Lord - Rune Points: 8 Elemental Runes: Moon 70% Earth 90% Darkness 70% Power Runes: Disorder 95% Death 95% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 80% Dodge 26% Drive (Chariot) 5% Jump 79% Ride (Horse) 0% Swim 15% **Communication (+5%)** Act 10% Art 20% Bargain 20% Charm 20% Dance 60% Disguise 10% Fast Talk 10% Intimidate 135% Intrigue 10% Orate 15% Sing 15% Speak (Darktongue) 55% Speak (Earthtongue) 15% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Uz) 30% Elder Race Lore (Elves) 20% Evaluate 25% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 60% Library Use 0% Lore (Local) 0% Lore (Troll) 30% Manage Household 85% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 25% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 50% Devise 30% Play Instrument 15% Sleight 20% **Perception (+5%)** Darksense Scan 40% Darksense Search 30% Insight (Human) 45% Insight (Species) 25% Listen 80% Scan 30% Search 80% Track 10% **Stealth (+0%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 100% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 40% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 25% Fist 60% Grapple 60% Greatsword 25% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 60% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 45% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 60% Medium Shield 25% Small Shield 25% Spirit Magic: Bludgeon (3pts) Demoralize (2pts) Rune Spells: Shake Earth (1pts) Create Fissure (1pts) Summon Earth Elemental (1pts) Dismiss Earth Elemental (1pts) Command (2pts) Blast Earth (1pts) Melee Attacks: Large Shield 60% 1D6+1D6 SR 6 16/16 HP Small Axe 100% 1D6+1+1D6 SR 7 6/6 HP Ranged Attacks: Sling 45% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Set of tools Crafted goods worth 100 L 20 L in coin Cultural weapon
** Jarharl ** Runes: Death Disorder Earth Homeland: Dark Trolls, Occupation: Crafter, Rune Lord of Cult: Maran Gor STR: 16, CON: 16, SIZ: 19, DEX: 13, INT: 15, POW: 14, CHA: 15, Derived Stats: Damage Bonus: +1D6, Hit Points: 18, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Loyalty (Matriarch) 60%, Devotion (Maran Gor) 60%, Reputation 17%, Love (Family) 60%, Hate (Mostali) 60%, Loyalty (Patron) 60%, Cults: Maran Gor - Rune Lord - Rune Points: 8 Runes: Moon 70%, Earth 90%, Darkness 70%, Disorder 95%, Death 95%, Skills: Intimidate 135%, 1H Axe 100%, Manage Household 85%, Climb 80%, Listen 80%, Search 80%, Jump 79%, Grapple 60%, Homeland Lore (Local) 60%, Spirit Combat 60%, Crossbows 60%, Dance 60%, Fist 60%, Large Shield 60% Spirit Magic: Demoralize (2pts), Bludgeon (3pts) Rune Spells: Command (2pts), Blast Earth (1pts), Shake Earth (1pts), Create Fissure (1pts), Summon Earth Elemental (1pts), Dismiss Earth Elemental (1pts) Attacks: Small Axe 100% 1D6+1+1D6 SR 7 6/6 HP Large Shield 60% 1D6+1D6 SR 6 16/16 HP Sling 45% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Set of tools, Crafted goods worth 100 L, 20 L in coin, Cultural weapon,