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Yanoretin the Wind
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Stat Block
--- Yanoretin the Wind --- Runes: Fire/Sky Truth Beast Type: Player Character Homeland: Grazelands Occupation: Elf Noble Initiate of Cult: Tepeshti the Wheeled Hammer Standard of Living: Free Income: 0 L Ransom: 0 L Description: Yanoretin the Wind is Pompous and Glum. He is a Heroic adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 11 (55%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 16 (80%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 18% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Feathered Horse Queen) 60% Devotion (Craft (Choose At Initiation)) 60% **Cults: Tepeshti the Wheeled Hammer - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 90% Air 40% Earth 60% Power Runes: Beast 85% Truth 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 32% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 15% Speak (Heortling) 0% Speak (Other) 15% Speak (Pure Horse Tongue) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 20% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Tepeshti The Wheeled Hammer) 20% Customs (Grazeland Pony Breeders) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 70% Homeland Lore (Local) 35% Library Use 0% Lore (Elf) 25% Lore (Local) 0% Manage Household 15% Mineral Lore 20% Peaceful Cut 15% Plant Lore 30% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Tepeshti The Wheeled Hammer) 20% **Manipulation (+5%)** Conceal 10% Craft (Arms) 80% Devise 20% Play Instrument 10% Sleight 15% **Perception (+5%)** Elfsense 15% Insight (Species) 25% Listen 30% Metalsense 15% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 30% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 45% 1H Mace 20% 1H Spear 30% 2H Axe 10% 2H Hammer 50% 2H Mace 15% 2H Spear 35% Battle Axe 15% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 35% Shortsword 45% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 25% Crossbows 30% Dagger, Throwing 10% Elf Bow 50% Javelin 15% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 30% Small Shield 45% Spirit Magic: Repair (1pts) Bludgeon (9pts) Rune Spells: Knowledge (2pts) Cremate Dead (1pts) Enchant Metal (1pts) Melee Attacks: Small Shield 45% 1D3 SR 8 8/8 HP Great Hammer 50% 2D6+2 SR 6 5/5 HP Ranged Attacks: Elf Bow 50% 1D8+1 SR 3 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Copper scale hauberk (5 pts.) Copper greaves and vambraces (6 pts.) Copper closed helmet (5 pts.) Bronze shortsword Short spear 450 L worth of jewelry, vessels, and other luxury goods
** Yanoretin the Wind ** Runes: Fire/Sky Truth Beast Homeland: Grazelands, Occupation: Elf Noble, Initiate of Cult: Tepeshti the Wheeled Hammer STR: 11, CON: 11, SIZ: 13, DEX: 11, INT: 16, POW: 11, CHA: 16, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 18%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Feathered Horse Queen) 60%, Devotion (Craft (Choose At Initiation)) 60%, Cults: Tepeshti the Wheeled Hammer - Initiate - Rune Points: 3 Runes: Air 40%, Earth 60%, Fire/Sky 90%, Truth 85%, Beast 85%, Skills: Craft (Arms) 80%, Herd 70%, Climb 65%, Speak (Pure Horse Tongue) 55%, Elf Bow 50%, 2H Hammer 50%, 1H Hammer 45%, Small Shield 45%, Shortsword 45%, Rapier 35%, Homeland Lore (Local) 35%, 2H Spear 35%, Spirit Combat 35%, Jump 33% Spirit Magic: Repair (1pts), Bludgeon (9pts) Rune Spells: Knowledge (2pts), Cremate Dead (1pts), Enchant Metal (1pts) Attacks: Great Hammer 50% 2D6+2 SR 6 5/5 HP Small Shield 45% 1D3 SR 8 8/8 HP Elf Bow 50% 1D8+1 SR 3 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 4/4 HP (16-18) - L Arm Armor: 7 3/3 HP (13-15) - R Arm Armor: 7 3/3 HP (12) - Chest Armor: 7 5/5 HP (9-11) - Abdomen Armor: 7 4/4 HP (5-8) - L Leg Armor: 7 4/4 HP (1-4) - R Leg Armor: 7 4/4 HP Equipment: Copper scale hauberk (5 pts.), Copper greaves and vambraces (6 pts.), Copper closed helmet (5 pts.), Bronze shortsword, Short spear, 450 L worth of jewelry, vessels, and other luxury goods,