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Senrella
Full Character
Stat Block
--- Senrella --- Runes: Truth Death Water Type: Player Character Homeland: Prax: Bison Riders Occupation: Bandit Initiate of Cult: Foundchild Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Senrella is Nimble and Gruff. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 10 (50%) Size: 15 (75%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 17 (85%) Charisma: 15 (75%) Derived Stats: Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Reputation 14% Hate (Chaos) 60% Love (Family) 70% Loyalty (Band) 60% Loyalty (Tribe) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Elemental Runes: Water 80% Darkness 40% Air 70% Power Runes: Truth 85% Death 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 27% Drive (Chariot) 10% Jump 38% Ride (Bison) 45% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 20% Disguise 15% Fast Talk 15% Intimidate 35% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Foundchild) 25% Cult Lore (Orlanth) 0% Customs (Bison Tribe) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 45% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Plant) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 80% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 65% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 30% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 30% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 55% Listen 35% Scan 35% Search 35% Track 80% **Stealth (-5%)** Hide 35% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 30% Dagger 55% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 85% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 55% Small Shield 25% Spirit Magic: Mobility (1pts) Speedart (1pts) Disruption (1pts) Multimissile (4pts) Slow (1pts) Rune Spells: Sureshot (1pts) Draw Beast (1pts) Beastmaster (2pts) Melee Attacks: Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Lance 85% 1D10+1+1D4 SR 4 10/10 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Senrella ** Runes: Truth Death Water Homeland: Prax: Bison Riders, Occupation: Bandit, Initiate of Cult: Foundchild STR: 12, CON: 10, SIZ: 15, DEX: 11, INT: 16, POW: 17, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Hate (Chaos) 60%, Love (Family) 70%, Loyalty (Band) 60%, Loyalty (Tribe) 60%, Reputation 14%, Cults: Foundchild - Initiate - Rune Points: 3 Runes: Air 70%, Water 80%, Darkness 40%, Death 85%, Truth 85%, Skills: Lance 85%, Track 80%, Peaceful Cut 80%, Survival 65%, Speak (Praxian) 60%, Spirit Combat 60%, Dagger 55%, Climb 55%, Medium Shield 55%, Insight (Species) 55%, Ride (Bison) 45%, Herd 45%, Homeland Lore (Local) 40%, Jump 38% Spirit Magic: Slow (1pts), Mobility (1pts), Speedart (1pts), Disruption (1pts), Multimissile (4pts) Rune Spells: Sureshot (1pts), Draw Beast (1pts), Beastmaster (2pts) Attacks: Lance 85% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 55% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,