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Heortip Stout-Heale
Full Character
Stat Block
--- Heortip Stout-Heale --- Runes: Movement Fertility Fire/Sky Type: Player Character Homeland: Lunar Tarsh Occupation: Healer Initiate of Cult: Chalana Arroy Standard of Living: Free Income: 80 L Ransom: 500 L Description: Heortip Stout-Heale is Crazy and Tall. He is a Common adventurer. (He/Him) Stats: Strength: 8 (40%) Constitution: 9 (45%) Size: 11 (55%) Dexterity: 12 (60%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 9 Healing Rate: 2 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Chalana Arroy - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 60% Moon 50% Earth 20% Power Runes: Movement 75% Fertility 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 15% Orate 25% Sing 25% Speak (Heortling) 0% Speak (New Pelorian) 55% Speak (Tarshite) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 15% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 15% Cult Lore (Chalana Arroy) 65% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Lunar Provincial) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 75% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 50% Read/Write (Old Tarsh) 15% Shiphandling 0% Survival 20% Treat Disease 40% Treat Poison 35% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Chalana Arroy) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 25% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 35% Medium Shield 30% Small Shield 20% Spirit Magic: Light (1pts) Shimmer (1pts) Befuddle (2pts) Rune Spells: Cure Poison (1pts) Melee Attacks: Large Shield 35% 1D6 SR 8 16/16 HP Dagger 30% 1D4+2 SR 9 6/6 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Healer's Kit 20 L in coin Miscellaneous items worth 100 L
** Heortip Stout-Heale ** Runes: Movement Fertility Fire/Sky Homeland: Lunar Tarsh, Occupation: Healer, Initiate of Cult: Chalana Arroy STR: 8, CON: 9, SIZ: 11, DEX: 12, INT: 13, POW: 14, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 9, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 Passions: Loyalty (Clan) 70%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 60%, Cults: Chalana Arroy - Initiate - Rune Points: 1 Runes: Earth 20%, Fire/Sky 60%, Moon 50%, Movement 75%, Fertility 75%, Skills: First Aid 75%, Cult Lore (Chalana Arroy) 65%, Speak (New Pelorian) 55%, Climb 50%, Plant Lore 50%, Treat Disease 40%, Spirit Combat 40%, Farm 40%, Jump 36%, Treat Poison 35%, Large Shield 35%, Homeland Lore (Local) 35%, Insight (Human) 35%, Crossbows 30% Spirit Magic: Light (1pts), Shimmer (1pts), Befuddle (2pts) Rune Spells: Cure Poison (1pts) Attacks: Dagger 30% 1D4+2 SR 9 6/6 HP Large Shield 35% 1D6 SR 8 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 3/3 HP (16-18) - L Arm 2/2 HP (13-15) - R Arm 2/2 HP (12) - Chest 4/4 HP (9-11) - Abdomen 3/3 HP (5-8) - L Leg 3/3 HP (1-4) - R Leg 3/3 HP Equipment: Healer's Kit, 20 L in coin, Miscellaneous items worth 100 L,