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Erinor the Good-Fath
Full Character
Stat Block
--- Erinor the Good-Fath --- Runes: Air Movement Fertility Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Orlanth Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Erinor the Good-Fath is Cocky and Valiant. He is a Heroic adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 12 (60%) Power: 14 (70%) Charisma: 11 (55%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% Reputation 25% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Moon 60% Fire/Sky 40% Power Runes: Movement 85% Fertility 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 77% Ride (Horse) 30% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 15% Orate 80% Sing 45% Speak (Heortling) 0% Speak (Stormspeech) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 40% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 10% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Human) 30% Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 80% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 95% Small Shield 25% Spirit Magic: Strength (2pts) Bladesharp (1pts) Disruption (1pts) Protection (5pts) Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts) Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 95% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 8 5/5 HP (16-18) - L Arm Armor: 8 4/4 HP (13-15) - R Arm Armor: 8 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 8 5/5 HP (5-8) - L Leg Armor: 8 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Erinor the Good-Fath ** Runes: Air Movement Fertility Homeland: Sartar, Occupation: Noble, Initiate of Cult: Orlanth STR: 17, CON: 14, SIZ: 14, DEX: 14, INT: 12, POW: 14, CHA: 11, Derived Stats: Hit Points: 15, Magic Points: 14, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 60%, Reputation 25%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 90%, Moon 60%, Fertility 85%, Movement 85%, Skills: Medium Shield 95%, Orate 80%, Composite Bow 80%, Jump 77%, Speak (Stormspeech) 50%, Climb 50%, Sing 45%, Manage Household 40%, Spirit Combat 40%, Dodge 38%, Customs (Heortling) 35%, Crossbows 35%, Broadsword 35%, Large Shield 35% Spirit Magic: Strength (2pts), Bladesharp (1pts), Disruption (1pts), Protection (5pts), Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 35% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 95% 1D4+1D4 SR 7 12/12 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 8 5/5 HP (16-18) - L Arm Armor: 8 4/4 HP (13-15) - R Arm Armor: 8 4/4 HP (12) - Chest Armor: 8 6/6 HP (9-11) - Abdomen Armor: 8 5/5 HP (5-8) - L Leg Armor: 8 5/5 HP (1-4) - R Leg Armor: 8 5/5 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,