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Jarnarios
Full Character
Stat Block
--- Jarnarios --- Runes: Movement Disorder Air Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Adventurous Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Jarnarios is Dogmatic and Mercurial. They is a Common adventurer. (They/Them) Stats: Strength: 10 (50%) Constitution: 17 (85%) Size: 11 (55%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 11 (55%) Charisma: 9 (45%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 17 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Elemental Runes: Earth 40% Fire/Sky 20% Air 70% Power Runes: Disorder 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 20% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 25% Intrigue 5% Orate 25% Sing 30% Speak (Heortling) 50% Speak (Stormspeech) 40% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 15% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 45% Move Quietly 15% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 35% Broadsword 70% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 50% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (1pts) Demoralize (2pts) Disruption (1pts) Protection (1pts) Rune Spells: Wind Words (1pts) Melee Attacks: Broadsword 70% 1D8+1 SR 7 12/12 HP Large Shield 50% 1D6 SR 8 16/16 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Jarnarios ** Runes: Movement Disorder Air Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 17, SIZ: 11, DEX: 12, INT: 14, POW: 11, CHA: 9, Derived Stats: Damage Bonus: 0, Hit Points: 17, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 70%, Earth 40%, Disorder 75%, Movement 75%, Skills: Broadsword 70%, Survival 60%, Large Shield 50%, Speak (Heortling) 50%, Climb 50%, Hide 45%, Speak (Stormspeech) 40%, Jump 36%, Spirit Combat 35%, Medium Shield 35%, Battle Axe 35%, Worship (Orlanth) 35%, Farm 35%, Homeland Lore (Local) 35% Spirit Magic: Heal (1pts), Demoralize (2pts), Disruption (1pts), Protection (1pts) Rune Spells: Wind Words (1pts) Attacks: Broadsword 70% 1D8+1 SR 7 12/12 HP Large Shield 50% 1D6 SR 8 16/16 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 6/6 HP (16-18) - L Arm Armor: 3 5/5 HP (13-15) - R Arm Armor: 3 5/5 HP (12) - Chest Armor: 3 7/7 HP (9-11) - Abdomen Armor: 3 6/6 HP (5-8) - L Leg Armor: 3 6/6 HP (1-4) - R Leg Armor: 3 6/6 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,