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Adrella Many-Much
Full Character
Stat Block
--- Adrella Many-Much --- Runes: Disorder Truth Earth Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Maran Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Adrella Many-Much is Irritating and Rough. She is a Common adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 11 (55%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 5 (25%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 5% Love (Family) 70% **Cults: Maran Gor - Initiate - Rune Points: 1 Elemental Runes: Air 10% Earth 60% Darkness 20% Power Runes: Truth 75% Disorder 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 55% Disguise 0% Fast Talk 0% Intimidate 30% Intrigue 0% Orate 5% Sing 15% Speak (Earthtongue) 25% Speak (Heortling) 0% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 40% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 65% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 30% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 20% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Spirit Magic: Ironhand (5pts) Rune Spells: Command (2pts) Melee Attacks: 1H Battle Axe 65% 1D8+2+1D4 SR 8 8/8 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Adrella Many-Much ** Runes: Disorder Truth Earth Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Maran Gor STR: 13, CON: 13, SIZ: 14, DEX: 11, INT: 13, POW: 14, CHA: 5, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Temple) 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Maran Gor - Initiate - Rune Points: 1 Runes: Darkness 20%, Air 10%, Earth 60%, Truth 75%, Disorder 75%, Skills: Battle Axe 65%, Survival 60%, Dance 55%, Climb 50%, Spirit Combat 50%, Medium Shield 45%, Hide 40%, 1H Mace 40%, Farm 35%, Homeland Lore (Local) 35%, Jump 33%, Intimidate 30%, Large Shield 30%, Crossbows 30% Spirit Magic: Ironhand (5pts) Rune Spells: Command (2pts) Attacks: 1H Battle Axe 65% 1D8+2+1D4 SR 8 8/8 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,