The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Olmir
Full Character
Stat Block
--- Olmir --- Runes: Air Fertility Man Type: Player Character Homeland: Prax: Bison Riders Occupation: Bountyhunter Initiate of Cult: Orlanth Standard of Living: Free Income: 70 L Ransom: 300 L Description: Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 19 (95%) Dexterity: 5 (25%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 9 (45%) Derived Stats: Damage Bonus: +1D6 Hit Points: 14 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 5 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Orlanth) 60% Honor 60% Devotion 60% Reputation 10% Hate (Chaos) 60% Love (Family) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Darkness 5% Fire/Sky 25% Air 75% Moon 5% Power Runes: Undeath 5% Death 25% Fertility 75% Man 75% Beast 25% Stasis 40% Harmony 50% Illusion 55% Truth 45% Disorder 50% Movement 60% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge 0% Drive (Chariot) -5% Jump 5% Ride (Horse) 5% Ride (Bison) 30% Swim 5% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 75% Intrigue 5% Orate 25% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Stormspeech) 40% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 15% Customs (Bison Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Homeland) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 40% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 20% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 40% **Perception (+5%)** Insight (Species) 35% Listen 40% Scan 60% Search 60% Track 80% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 105% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 20% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 30% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 90% Spirit Magic: Disruption (1pts) Bladesharp (1pts) Rune Spells: Summon Air Elemental (1pts) Melee Attacks: Broadsword 105% 1D8+1+1D6 SR 8 12/12 HP Small Shield 90% 1D3+1D6 SR 9 8/8 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 5 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli graves and vambraces (3 pts) Open helm (4 pts) 1d3 distinctive scars Appropiate weapons sleeping roll Booty 2d100 Normal clothing
** Olmir ** Runes: Air Fertility Man Homeland: Prax: Bison Riders, Occupation: Bountyhunter, Initiate of Cult: Orlanth STR: 14, CON: 12, SIZ: 19, DEX: 5, INT: 13, POW: 12, CHA: 9, Derived Stats: Hit Points: 14, Magic Points: 12, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Honor 60%, Devotion 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 75%, Moon 5%, Earth 50%, Darkness 5%, Fire/Sky 25%, Disorder 50%, Movement 60%, Truth 45%, Undeath 5%, Death 25%, Fertility 75%, Beast 25%, Stasis 40%, Harmony 50%, Illusion 55%, Man 75%, Skills: Broadsword 105%, Small Shield 90%, Track 80%, Intimidate 75%, Scan 60%, Search 60%, Speak (Praxian) 50%, Battle 45%, Spirit Combat 40%, Sleight 40%, Herd 40%, Speak (Stormspeech) 40%, Meditate 40%, Listen 40% Spirit Magic: Bladesharp (1pts), Disruption (1pts) Rune Spells: Summon Air Elemental (1pts) Attacks: Broadsword 105% 1D8+1+1D6 SR 8 12/12 HP Small Shield 90% 1D3+1D6 SR 9 8/8 HP Composite Bow 30% 1D8+1 SR 5 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli graves and vambraces (3 pts) , Open helm (4 pts), 1d3 distinctive scars, Appropiate weapons, sleeping roll, Booty 2d100, Normal clothing,