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Olmir
Full Character
Stat Block
--- Olmir --- Runes: Air Fertility Man Type: Player Character Homeland: Prax: Bison Riders Occupation: Bountyhunter Initiate of Cult: Orlanth Standard of Living: Free Income: 70 L Ransom: 300 L Description: Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 19 (95%) Dexterity: 5 (25%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 9 (45%) Derived Stats: Hit Points: 14 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 5 SIZ Strike Rank: 1 Damage Bonus: +1D6 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Honor 60% Devotion 60% Reputation 10% Hate (Chaos) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 75% Moon 5% Earth 50% Darkness 5% Fire/Sky 25% Power Runes: Illusion 55% Undeath 5% Movement 60% Truth 45% Death 25% Stasis 40% Harmony 50% Fertility 75% Man 75% Disorder 50% Beast 25% Condition Runes: Skills: **Agility (-10%)** Boat -5% Climb 30% Dodge 0% Drive (Chariot) -5% Jump 5% Ride (Horse) 5% Ride (Bison) 30% Swim 5% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 75% Intrigue 5% Orate 25% Sing 20% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Stormspeech) 40% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 15% Customs (Bison Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Homeland) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 40% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 20% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 40% **Perception (+5%)** Insight (Species) 35% Listen 40% Scan 60% Search 60% Track 80% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 105% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 20% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 30% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 25% Small Shield 90% Spirit Magic: Bladesharp (1pts) Disruption (1pts) Rune Spells: Summon Air Elemental (1pts) Melee Attacks: Small Shield 90% 1D3+1D6 SR 9 8/8 HP Broadsword 105% 1D8+1+1D6 SR 8 12/12 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 5 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli graves and vambraces (3 pts) Open helm (4 pts) 1d3 distinctive scars Appropiate weapons sleeping roll Booty 2d100 Normal clothing
** Olmir ** Runes: Air Fertility Man Homeland: Prax: Bison Riders, Occupation: Bountyhunter, Initiate of Cult: Orlanth STR: 14, CON: 12, SIZ: 19, DEX: 5, INT: 13, POW: 12, CHA: 9, Derived Stats: Hit Points: 14, Magic Points: 12, Damage Bonus: +1D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Devotion 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Moon 5%, Earth 50%, Darkness 5%, Fire/Sky 25%, Air 75%, Illusion 55%, Truth 45%, Undeath 5%, Movement 60%, Man 75%, Death 25%, Stasis 40%, Harmony 50%, Fertility 75%, Beast 25%, Disorder 50%, Skills: Broadsword 105%, Small Shield 90%, Track 80%, Intimidate 75%, Scan 60%, Search 60%, Speak (Praxian) 50%, Battle 45%, Sleight 40%, Speak (Stormspeech) 40%, Listen 40%, Meditate 40%, Survival 40%, Herd 40% Spirit Magic: Bladesharp (1pts), Disruption (1pts) Rune Spells: Summon Air Elemental (1pts) Attacks: Broadsword 105% 1D8+1+1D6 SR 8 12/12 HP Small Shield 90% 1D3+1D6 SR 9 8/8 HP Composite Bow 30% 1D8+1 SR 5 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli graves and vambraces (3 pts) , Open helm (4 pts), 1d3 distinctive scars, Appropiate weapons, sleeping roll, Booty 2d100, Normal clothing,