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Baart the Long
Full Character
Stat Block
--- Baart the Long --- Runes: Air Death Harmony Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Foundchild Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 80% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Foundchild - Initiate - Rune Points: 3 Odayla - Initiate Rune Points: 0 Elemental Runes: Earth 60% Fire/Sky 20% Air 100% Power Runes: Truth 50% Fertility 25% Harmony 75% Man 50% Beast 50% Death 75% Disorder 25% Movement 50% Stasis 50% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 45% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 50% Battle 15% Celestial Lore 10% Cult Lore (Foundchild) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 50% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Foundchild) 55% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 65% **Stealth (+5%)** Hide 35% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 50% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 80% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 80% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Heal (2pts) Light (1pts) Mobility (1pts) Speedart (1pts) Rune Spells: Shield (1pts) Heal Wound (1pts) Cure Poison (1pts) Melee Attacks: Medium Shield 65% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 50% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Sling 80% 1D8 SR 1 80/80 HP Rng 80 Composite Bow 80% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Baart the Long ** Runes: Air Death Harmony Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Foundchild STR: 11, CON: 12, SIZ: 14, DEX: 16, INT: 14, POW: 16, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Reputation 5%, Love (Family) 80%, Cults: Foundchild - Initiate - Rune Points: 3 Odayla - Initiate Rune Points: 0 Runes: Fire/Sky 20%, Air 100%, Earth 60%, Disorder 25%, Movement 50%, Stasis 50%, Illusion 50%, Truth 50%, Fertility 25%, Harmony 75%, Man 50%, Beast 50%, Death 75%, Skills: Composite Bow 80%, Sling 80%, Track 65%, Scan 65%, Medium Shield 65%, Worship (Foundchild) 55%, Peaceful Cut 50%, 1H Spear 50%, Animal Lore 50%, Climb 45%, Sing 45%, Jump 44%, Spirit Combat 40%, Listen 40% Spirit Magic: Speedart (1pts), Heal (2pts), Light (1pts), Mobility (1pts) Rune Spells: Shield (1pts), Heal Wound (1pts), Cure Poison (1pts) Attacks: Medium Shield 65% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 50% 1D6+1+1D4 SR 5 10/10 HP Sling 80% 1D8 SR 1 80/80 HP Rng 80 Composite Bow 80% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,