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John
Full Character
Stat Block
--- John --- Runes: Man Fertility Air Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Crimson Bat Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 15 (75%) Intelligence: 12 (60%) Power: 13 (65%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 60% Reputation 55% **Cults: Crimson Bat - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Fire/Sky 20% Power Runes: Fertility 75% Man 75% Truth 50% Stasis 50% Illusion 50% Movement 50% Beast 25% Harmony 50% Death 25% Disorder 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 35% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Crimson Bat) 35% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Local) 10% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Crimson Bat) 25% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 35% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 45% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 50% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Melee Attacks: Broadsword 45% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 50% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 1000 Lunars Cultural Weapons Hunting animal Snares Furs worth 120 L
** John ** Runes: Man Fertility Air Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Crimson Bat STR: 14, CON: 13, SIZ: 13, DEX: 15, INT: 12, POW: 13, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Honor 60%, Reputation 55%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Crimson Bat - Initiate - Rune Points: 3 Runes: Earth 40%, Fire/Sky 20%, Air 70%, Fertility 75%, Man 75%, Truth 50%, Stasis 50%, Illusion 50%, Movement 50%, Beast 25%, Harmony 50%, Death 25%, Disorder 50%, Skills: Speak (Heortling) 50%, Jump 50%, Composite Bow 50%, Medium Shield 45%, Broadsword 45%, Climb 45%, Spirit Combat 40%, Track 35%, Dodge 35%, Listen 35%, Animal Lore 35%, Cult Lore (Crimson Bat) 35%, Scan 35%, Dagger 30% Attacks: Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Broadsword 45% 1D8+1+1D4 SR 6 12/12 HP Composite Bow 50% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 1000 Lunars, Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,