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Eirik Green-Vale
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--- Eirik Green-Vale --- Runes: Fertility Beast Earth Type: Player Character Homeland: Sartar Occupation: Shaman Initiate of Cult: Ernalda Standard of Living: Free Income: 100 L Ransom: 750 L Description: Eirik, hails from a small Sartarite community nestled within the fertile lands of Dragon Pass. Eirik exhibited a deep connection with the spirit world from a young age. Raised in the traditions of worshiping Ernalda, the Earth Goddess, Eirik was drawn to the healing arts and the secrets of the unseen realms. As a seer and healer, Eirik learned to commune with the spirits of nature and the ancestors, honing the ability to perceive hidden truths and mend both physical and spiritual wounds. our grandparent's history Your grandparent was a(n) assistant shaman from Sartar. Year 1561 Your grandparents were born this year. Year 1582 King Tarkalor and his wife the Feathered Horse Queen went to war with the Lunar Empire to aid the Old Tarshites, aided by Praxian and Esrolian mercenaries and volunteers. The Red Emperor personally led the Lunar Army and when the armies met at the Battle of Grizzly Peak, the Lunar Army swept the field with their vastly superior magicians. Both King Tarkalor and his Queen were killed. Of special note, your parents were born this year. Your grandparent was present at the Battle of Grizzly Peak. They survived. Your grandparent then participated in the battle of Alda-Chur and witnessed the Alda-Churi acclaim Tarkalor's son Terasarin as Prince of Alda-Chur. Gain Loyalty (Sartar). Years 1583-1590 Sign from the gods: impromptu fertility festival. Gain Devotion (Ernalda). Year 1597 Lunar assassins killed members of the Sartar royal house in the Holy Country, and many got entangled in the cycles of murder and vengeance. Your grandparent fought in the Holy Country and witnessed the murder of a member of the Sartar royal house. Gain Hate (Lunar Empire). Year 1602 The Lunar army invaded the kingdom of Sartar with great success, although at high cost, seizing the supposedly impregnable capital city by force and extinguishing the Flame of Sartar that united the legendary kingdom. Your grandparent died with great glory in the Battle of Boldhome. Gain Honor Passion and Devotion (deity), and +3% Reputation. Gain Hate (Lunar Empire). 1604 is the year of your adventurer's birth, unless you have chosen to be older or younger. Your adventurer will be 21 in 1625, the year this game is set. Your parent's history Your parent was a(n) assistant shaman from Sartar. Year 1609 Persistent raiding by the tusk riders rallied their foes, and many lands (Sartar, Tarsh, Trolls) sent their best hunters and warriors to hunt down the raiders. Success was, as usual, questionable. It was a normal year for your parent. Gain +10% in one of an assistant shaman's occupational skills. Year 1611 The Righteous Wind was a revolt that began in 1606 among the Aldachuri. By 1611, they took up arms against their opponents whom they described as the Moon Storm. Harvar smashed them with Gagarthi thanes and became the leader of the Aldachuri. Your parent survived the Righteous Wind Rebellion. Year 1613 Outraged by the Lunar presence and urged on by social unrest, the Sartarites rebelled in strength and temporarily expelled the Lunar army. The Lunars regrouped, and under the leadership of General Fazzur Wideread soundly defeated the rebels. The Red Emperor appointed Fazzur Wideread the Governor-General of Dragon Pass. A normal year. Year 1613 After Starbrow's Rebellion, the Lunar Governor Fazzur agreed to pardon the recent rebels except for one group, who he said were the cause of the entire trouble. These were the Durulz, or wereducks, one of the beast people who had been loyal to Sartar. Prince Temertain of Sartar agreed. Peace was made. A proclamation was made that any citizen who delivered the body of a durulz, dead or alive, to certain places would be relieved of one year of the heavy tribute that had been levied by the Lunars. Your parent was exiled by the Lunar authorities for aiding Ducks. They became a Bandit. Gain Hate (Lunar Empire). Year 1619 The Lunar army invaded northern Hendriking lands and took the city of Karse. King Broyan of the Hendrikings retreated to the fortress temple of Whitewall with his companions and withstood every Lunar attempt to take the city. The Crimson Bat is sent to Dragon Pass to strike fear into any who would rebel against the Emperor. A normal year. Year 1620 The Lunar army decisively defeated the Malkonwal army in battle and accepted their surrender. The Hendriking king and his companions held out at Whitewall, defeating everything the Lunar army threw against them, including the Crimson Bat. A normal year. Year 1621 A Giant's Cradle floated down the Zola Fel to the sea. The Lunar army's attempts to seize it were thwarted by its defenders. After more than two years of siege and tremendous cost in blood, treasure, and souls, the sacred fortress of Whitewall and its Orlanthi defenders fell to the Lunar army. The gods Orlanth and Ernalda were proclaimed dead and the Great Winter came to Dragon Pass, the Holy Country, and Prax. The Red Emperor decreed a full year of celebration. Your parent died of unknown cause, just disappeared. Your History An adventurer aged 21 in 1625 would have come of age in 1622. Year 1622 The Red Emperor appointed Tatius the Bright as the Lunar governor-general of Dragon Pass, replacing Fazzur Wideread. King Broyan reemerged and his Hendriking tribe rose in rebellion, joined by many volunteers. Hordes of scorpion men emerged from Larnste's Footprint, serving the Chaos demigoddess called the Queen of Jab. The Great Winter continued until the Battle of the Auroch Hills when Broyan's rebel army ambushed and defeated the Lunar army by partially reviving Orlanth and Ernalda. The pro-Lunar queen of Esrolia was overthrown in a coup d'ĂȘtat and civil war erupted in that land. You nearly froze to death during the second year of the Great Winter, but were kept alive by the sacrifices of your family. Gain Love (family) +20%. Year 1623 The new Esrolian queen gained a new ally when King Broyan and his ragged army of volunteers arrived and defeated the Grazeland Horse Army (the Feathered Horse Queen was killed soon after by her own bodyguards). The Lunar Army arrived in Esrolia and besieged Queen Samastina and King Broyan in Nochet. In the north, a gigantic swarm of trolls, trollkin, insects, and darkness creatures crossed Dragon Pass en route to the Castle of Lead. A normal year. Year 1624 A new planet (called the Boat Planet) appeared in the Sky, prophesizing doom and change. Harrek the Berserk and his Wolf Pirates arrived in the Holy Country after circumnavigating the world. They allied with Queen Samastina and King Broyan, and routed the Lunar Army at the Battle of Pennel Ford. During the battle, Orlanth was freed from the Underworld and the constellation called Orlanth's Ring appeared with additional stars and quickly rose to the top of the sky. After the battle, Harrek's companion Argrath, a Sartarite from New Pavis, travelled with a small group of followers to the border of Sartar and Prax and summoned the Praxian demigod Jaldon Goldentooth to recognize him as the White Bull. That winter, Harrek and Broyan sacked the City of Wonders. That same winter, Humakti killed the Lunar client, King Temertain of Boldhome. You saw Harrek the Berserk in action at the Battle of Pennel Ford. Gain Fear (Harrek the Berserk) and Battle +5%. Year 1625 The current year. With the White Bull Society behind him, Argrath liberated Pavis from the Lunar Empire and was proclaimed King of Pavis. Argrath led his Praxian allies to Dragon Pass but was defeated by Lunar sorcery and retreated to Pavis. At the same time, King Broyan was killed by Lunar sorcery. The Lunar Empire gathered thousands of magicians, priests, and nobles to consecrate the new Temple of the Reaching Moon and extend the Lunar Glowline over all of Dragon Pass. A group of Sartarite hero questers led by Kallyr Starbrow invaded the Lunar ceremony and summoned a True Dragon beneath the temple. The dragon devoured the temple and the attendees; in minutes, most of the military and magical might of the Lunar Empire in the Provinces was annihilated. The True Dragon then rose into the sky, revealing its impossible size - it was several kilometres long. It flew up high into the Middle Air towards the Red Moon. Millions of observers across Genertela witnessed the event; those in Peloria, Ralios, Kralorela, and the far West saw a "dragon-shaped cloud" obscure the Red Moon. Those closer saw and heard far more. Across Dragon Pass, ancient draconic powers and thoughts quiescent since the Empire of Wyrms Friends were awakened. In the Lunar capital of Glamour, the Red Emperor sacrificed much of his magic and power to drive the dragon back. The True Dragon spiralled around Dragon Pass circled Mount Kero Fin and then returned to the huge crevice it had made where once stood the New Lunar Temple. Kallyr Starbrow marched on Boldhome and proclaimed herself Prince of Sartar. A Lunar Tarsh army led by General Fazzur Wideread indecisively fought the Free Sartar Army. The Lunar Tarsh army retreated after Fazzur learned that King Pharandros (the King of Tarsh and Fazzur's nephew) had murdered many of Fazzur's kin and supporters while the mighty general was away campaigning. General Fazzur returned to Dunstop and gathered allies. In Old Tarsh, the Shaker Priestess appointed a new King of Wintertop, rather than allow Fazzur's son Onjur to become king. You witnessed the Dragonrise and survived. Gain Fear (Dragons). After the Liberation of Sartar, you witnessed Kallyr Starbrow acclaimed as Prince of Sartar in Boldhome. Gain Loyalty (Sartar) and Battle +5%. Stats: Strength: 13 (65%) Constitution: 19 (95%) Size: 13 (65%) Dexterity: 12 (60%) Intelligence: 12 (60%) Power: 18 (90%) Charisma: 17 (85%) Derived Stats: Damage Bonus: +1D4 Hit Points: 21 Healing Rate: 0 Magic Points: 18 Spirit Damage: 1D6+3 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Reputation 10% Loyalty (Shaman) 60% Devotion (Ernalda) 70% Hate (Lunar Empire) 80% Love (Family) 70% Fear (Dragons) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Sartar) 70% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Air 60% Earth 70% Water 30% Power Runes: Man 15% Movement 50% Death 15% Truth 50% Beast 85% Stasis 50% Harmony 50% Disorder 50% Illusion 50% Fertility 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Ride (Horse) 10% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 65% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 30% Orate 25% Sing 60% Speak (Spiritspeech) 50% Speak (Tradetalk) 50% **Knowledge (+5%)** Alchemy 20% Animal Lore 10% Battle 30% Celestial Lore 10% Cult Lore (Ernalda) 45% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 45% Game 20% Herd 20% Homeland Lore (Local) 35% Lore (Animal) 50% Lore (Plant) 50% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+15%)** Meditate 60% Prepare Corpse 50% Spirit Combat 85% Spirit Lore 40% Spirit Travel 40% Worship (Ernalda) 65% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (-10%)** **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 40% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Heal (0pts) Farsee (1pts) Befuddle (0pts) Second Sight (3pts) Spirit Screen (0pts) Rune Spells: Heal Body (3pts) Earthpower (3pts) Bless Crops (1pts) Regrow Limb (2pts) Summon Household Guardian (1pts) Melee Attacks: Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Fist 30% 1D3+1D4 SR 9 0/0 HP Broadsword 40% 1D8+1+1D4 SR 7 12/12 HP Quarterstaff 20% 1D8+1D4 SR 5 8/8 HP Ranged Attacks: Sling 20% 1D8 SR 3 80/80 HP Rng 80 Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Eirik Green-Vale ** Runes: Fertility Beast Earth Homeland: Sartar, Occupation: Shaman, Initiate of Cult: Ernalda STR: 13, CON: 19, SIZ: 13, DEX: 12, INT: 12, POW: 18, CHA: 17, Derived Stats: Damage Bonus: +1D4, Hit Points: 21, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 Passions: Reputation 10%, Loyalty (Shaman) 60%, Devotion (Ernalda) 70%, Hate (Lunar Empire) 80%, Love (Family) 70%, Fear (Dragons) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Sartar) 70%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Air 60%, Earth 70%, Water 30%, Death 15%, Truth 50%, Stasis 50%, Harmony 50%, Disorder 50%, Illusion 50%, Fertility 85%, Beast 85%, Man 15%, Movement 50%, Skills: Spirit Combat 85%, Worship (Ernalda) 65%, Dance 65%, Sing 60%, Meditate 60%, Prepare Corpse 50%, Speak (Tradetalk) 50%, Lore (Plant) 50%, Lore (Animal) 50%, Speak (Spiritspeech) 50%, Climb 45%, First Aid 45%, Farm 45%, Cult Lore (Ernalda) 45% Spirit Magic: Spirit Screen (0pts), Heal (0pts), Farsee (1pts), Befuddle (0pts), Second Sight (3pts) Rune Spells: Heal Body (3pts), Earthpower (3pts), Bless Crops (1pts), Regrow Limb (2pts), Summon Household Guardian (1pts) Attacks: Fist 30% 1D3+1D4 SR 9 0/0 HP Broadsword 40% 1D8+1+1D4 SR 7 12/12 HP Quarterstaff 20% 1D8+1D4 SR 5 8/8 HP Medium Shield 35% 1D4+1D4 SR 8 12/12 HP Sling 20% 1D8 SR 3 80/80 HP Rng 80 Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 7/7 HP (16-18) - L Arm 6/6 HP (13-15) - R Arm 6/6 HP (12) - Chest 8/8 HP (9-11) - Abdomen 7/7 HP (5-8) - L Leg 7/7 HP (1-4) - R Leg 7/7 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,