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Kallyr Fine
Full Character
Stat Block
--- Kallyr Fine --- Runes: Disorder Movement Air Type: Player Character Homeland: Sartar Occupation: Merchant Initiate of Cult: Orlanth Standard of Living: Free Income: 500 L Ransom: 500 L Description: Kallyr Fine is Frantic and Sharp-Witted. She is a Common adventurer. (She/Her) Stats: Strength: 16 (80%) Constitution: 11 (55%) Size: 10 (50%) Dexterity: 5 (25%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 5 (25%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 5 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% Reputation 10% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Earth 40% Fire/Sky 20% Air 70% Power Runes: Movement 75% Disorder 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 5% Drive (Chariot) 0% Jump 10% Ride (Horse) 15% Swim 10% **Communication (-5%)** Act 0% Art 0% Bargain 30% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 10% Intrigue 0% Orate 50% Sing 25% Speak (Heortling) 0% Speak (Stormspeech) 15% Speak (Tradetalk) 35% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 40% Elder Race Lore (Elves) 10% Evaluate 55% Farm 45% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 55% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Human) 35% Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 20% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 15% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Bladesharp (5pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: Grapple 25% Special+1D4 SR 11 0/0 HP Medium Shield 30% 1D4+1D4 SR 10 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 5 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Kallyr Fine ** Runes: Disorder Movement Air Homeland: Sartar, Occupation: Merchant, Initiate of Cult: Orlanth STR: 16, CON: 11, SIZ: 10, DEX: 5, INT: 13, POW: 14, CHA: 5, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Reputation 10%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 70%, Earth 40%, Fire/Sky 20%, Disorder 75%, Movement 75%, Skills: Manage Household 55%, Evaluate 55%, Orate 50%, Spirit Combat 50%, Farm 45%, Customs (Heortling) 40%, Worship (Orlanth) 40%, Insight (Human) 35%, Homeland Lore (Local) 35%, Speak (Tradetalk) 35%, Climb 35%, Medium Shield 30%, Search 30%, Bargain 30% Spirit Magic: Bladesharp (5pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: Grapple 25% Special+1D4 SR 11 0/0 HP Medium Shield 30% 1D4+1D4 SR 10 12/12 HP Light Crossbow 25% 2D4+2 SR 5 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,