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Caransson
Full Character
Stat Block
--- Caransson --- Runes: Movement Harmony Air Type: Player Character Homeland: Esrolia Occupation: Fisher Rune Lord of Cult: Orlanth Adventurous Standard of Living: Poor Income: 60 L Ransom: 200 L Description: Caransson is Late and Deceiving. He is a Epic adventurer. (He/Him) Stats: Strength: 17 (85%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Devotion (Orlanth) 60% Reputation 20% Love (Family) 70% Loyalty (City) 60% **Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Elemental Runes: Moon 70% Earth 10% Fire/Sky 60% Air 90% Power Runes: Movement 95% Harmony 95% Condition Runes: Skills: **Agility (+10%)** Boat 85% Climb 90% Dodge 46% Drive (Chariot) 15% Jump 89% Ride (Horse) 15% Swim 95% **Communication (+5%)** Act 10% Art 10% Bargain 15% Charm 20% Dance 65% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 15% Orate 30% Sing 30% Speak (Esrolian) 55% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tradetalk) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 15% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Esrolian) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 30% Game 20% Herd 10% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 85% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 65% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 50% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 50% Broadsword 25% Dagger 55% Fist 65% Grapple 65% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 30% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 60% Crossbows 65% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 40% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 35% **Shield (+15%)** Large Shield 65% Medium Shield 70% Small Shield 95% Spirit Magic: Heal (1pts) Mobility (1pts) Bladesharp (4pts) Fanaticism (1pts) Rune Spells: Lightning (1pts) Mist Cloud (1pts) Wind Words (1pts) Summons of Evil (3pts) Summon Elemental (1pts) Dismiss Elemental (1pts) Flight (1pts) Shield (1pts) Melee Attacks: Grapple 65% Special+1D4 SR 7 0/0 HP Small Shield 95% 1D3+1D4 SR 6 8/8 HP Ranged Attacks: Thrown Javelin 45% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Caransson ** Runes: Movement Harmony Air Homeland: Esrolia, Occupation: Fisher, Rune Lord of Cult: Orlanth Adventurous STR: 17, CON: 12, SIZ: 15, DEX: 13, INT: 15, POW: 15, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 20%, Love (Family) 70%, Loyalty (City) 60%, Loyalty (Clan) 60%, Devotion (Orlanth) 60%, Cults: Orlanth Adventurous - Rune Lord - Rune Points: 8 Runes: Air 90%, Moon 70%, Earth 10%, Fire/Sky 60%, Harmony 95%, Movement 95%, Skills: Swim 95%, Small Shield 95%, Climb 90%, Jump 89%, Boat 85%, Meditate 85%, Medium Shield 70%, Grapple 65%, Dance 65%, Fist 65%, Scan 65%, Large Shield 65%, Crossbows 65%, Composite Bow 60% Spirit Magic: Heal (1pts), Mobility (1pts), Bladesharp (4pts), Fanaticism (1pts) Rune Spells: Flight (1pts), Shield (1pts), Lightning (1pts), Mist Cloud (1pts), Wind Words (1pts), Summons of Evil (3pts), Summon Elemental (1pts), Dismiss Elemental (1pts) Attacks: Grapple 65% Special+1D4 SR 7 0/0 HP Small Shield 95% 1D3+1D4 SR 6 8/8 HP Thrown Javelin 45% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,