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Benstar
Full Character
Stat Block
--- Benstar --- Runes: Harmony Death Water Type: Player Character Homeland: Grazelands Occupation: Bandit Initiate of Cult: Dormal the Sailor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Benstar is Eloquent and Obliging. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 10 (50%) Dexterity: 12 (60%) Intelligence: 11 (55%) Power: 13 (65%) Charisma: 14 (70%) Derived Stats: Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Love (Sea) 60% Reputation 5% Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% Loyalty (Feathered Horse Queen) 60% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Water 60% Fire/Sky 50% Earth 20% Power Runes: Death 75% Harmony 75% Condition Runes: Skills: **Agility (+0%)** Boat 55% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 40% Swim 55% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 20% Intimidate 30% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Pure Horse Tongue) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Dormal the Sailor) 20% Cult Lore (Orlanth) 0% Customs (Grazeland Pony Breeders) 25% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 10% First Aid 20% Game 15% Herd 40% Homeland Lore (Local) 30% Library Use 0% Lore (Animal) 10% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 25% Survival 55% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 30% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Craft (Woodworking) 20% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 15% **Stealth (+0%)** Hide 40% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 5% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 30% Battle Axe 10% Broadsword 60% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 30% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 10% Pole Lasso 5% Rock 15% Self Bow 5% Sling 5% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 35% Small Shield 30% Spirit Magic: Farsee (5pts) Rune Spells: Float (1pts) Melee Attacks: Broadsword 60% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Benstar ** Runes: Harmony Death Water Homeland: Grazelands, Occupation: Bandit, Initiate of Cult: Dormal the Sailor STR: 13, CON: 12, SIZ: 10, DEX: 12, INT: 11, POW: 13, CHA: 14, Derived Stats: Hit Points: 12, Magic Points: 13, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Loyalty (Feathered Horse Queen) 60%, Love (Sea) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Earth 20%, Water 60%, Fire/Sky 50%, Harmony 75%, Death 75%, Skills: Broadsword 60%, Survival 55%, Speak (Pure Horse Tongue) 55%, Boat 55%, Swim 55%, Climb 50%, Spirit Combat 40%, Hide 40%, Herd 40%, Ride (Horse) 40%, Jump 36%, Medium Shield 35%, Intimidate 30%, 2H Spear 30% Spirit Magic: Farsee (5pts) Rune Spells: Float (1pts) Attacks: Broadsword 60% 1D8+1 SR 7 12/12 HP Medium Shield 35% 1D4 SR 8 12/12 HP Composite Bow 30% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,