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Tornsun, Son of Tornold, Son of Teort
Full Character
Stat Block
--- Tornsun, Son of Tornold, Son of Teort --- Runes: Movement Air Type: Player Character Homeland: Sartar Occupation: Merchant Initiate of Cult: Issaries Standard of Living: Free Income: 0 L Ransom: 500 L Description: Tornsun, Son of Tornold, Son of Teort Merchant of Sartar Stats: Strength: 18 (90%) Constitution: 11 (55%) Size: 13 (65%) Dexterity: 16 (80%) Intelligence: 13 (65%) Power: 15 (75%) Charisma: 18 (90%) Derived Stats: Magic Points: 15 Spirit Damage: 1D6+3 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Sartar) 60% Loyalty (Orlmarth Tribe) 70% Trust (Dragon Pass Heroes) 60% Reputation 31% Love (Family) 60% Loyalty (Lightbringers) 60% Loyalty (Temple) 60% Hate (Chaos) 80% Loyalty (Issaries) 60% Hate (Lunar Empire) 63% Hate (Torkni) 60% Loyalty (Colymar) 70% **Cults: Issaries - Initiate - Rune Points: 5 Elemental Runes: Fire/Sky 10% Air 72% Moon 40% Earth 20% Water 40% Darkness 10% Power Runes: Truth 50% Movement 82% Man 38% Beast 20% Stasis 11% Harmony 50% Disorder 25% Fertility 50% Condition Runes: Skills: **Agility (+10%)** Boat 25% Climb 84% Dodge 46% Drive (Chariot) 25% Jump 59% Ride (Horse) 62% Ride (Horse) 62% Swim 35% **Communication (+10%)** Act 25% Art 25% Bargain 113% Charm 36% Dance 35% Disguise 25% Fast Talk 25% Intimidate 35% Intrigue 25% Orate 30% Sing 65% Speak (Heortling) 85% Speak (Aldryami) 28% Speak (Dara Happen) 15% Speak (Dark Speech) 34% Speak (Heortling) 85% Speak (Old Pavic) 22% Speak (Stormspeech) 28% Speak (Tarshite) 22% Speak (Esrolian) 50% Speak (Truthspeech) 17% **Knowledge (+5%)** Alchemy 15% Animal Lore 15% Battle 30% Bureacracy 15% Celestial Lore 15% Cult Lore (Issaries) 60% Elder Race Lore (Troll) 20% Evaluate 102% Farm 40% First Aid 23% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 15% Manage Household 75% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Heortling) 20% Shiphandling 15% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 35% Prepare Corpse 30% Sense Assassin 25% Spirit Combat 83% Spirit Dance 25% Spirit Lore 40% Spirit Travel 25% Understand Herd Beast 25% Worship (Issaries) 59% **Manipulation (+15%)** Conceal 25% Craft 35% Devise 30% Play Instrument 30% Sleight 30% **Perception (+5%)** Insight (Human) 41% Listen 43% Scan 66% Scan (At Night) 76% Search 55% Track 16% **Stealth (+5%)** Hide 19% Move Quietly 29% **Melee (+15%)** 1H Axe 44% 1H Hammer 35% 1H Mace 40% 1H Spear 30% 2H Axe 30% 2H Hammer 30% 2H Mace 35% 2H Spear 40% Battle Axe 35% Broadsword 103% Dagger 65% Kopis 54% Pike 40% Quarterstaff 40% Rapier 40% Shortsword 54% Whip 20% **Ranged (+15%)** Arbalest 35% Axe, Throwing 35% Composite Bow 57% Crossbows 50% Dagger, Throwing 30% Elf Bow 30% Javelin 35% Pole Lasso 35% Rock 40% Self Bow 30% Sling 30% Staff Sling 35% Throwing Dagger 30% Thrown Axe 35% **Shield (+15%)** Large Shield 40% Medium Shield 71% Small Shield 40% Spirit Magic: Darkwall (2pts) Mobility (1pts) Detect Enemies (1pts) Glue (1pts) Heal (2pts) Farsee (1pts) Ignite (1pts) Repair (1pts) Glamour (2pts) Strength (2pts) Protection (1pts) Rune Spells: Command Cult Spirit (2pts) Heal Wound (1pts) Spirit Block (1pts) Find Enemy (1pts) Extension (1pts) MultiSpell (1pts) Path Watch (2pts) Soul Sight (1pts) Create Market (3pts) Dismiss Magic (1pts) Spell Trading (2pts) Passage (1pts) Warding (1pts) Divination (1pts) Lock (1pts) Melee Attacks: Broadsword 103% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 71% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 57% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm Armor: 1 3/3 HP (13-15) - R Arm Armor: 1 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 1 4/4 HP (1-4) - R Leg Armor: 1 4/4 HP Equipment: History: 150 Lunars Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff Power crystal (11/11) Sword (2/2)
** Tornsun, Son of Tornold, Son of Teort ** Runes: Movement Air Homeland: Sartar, Occupation: Merchant, Initiate of Cult: Issaries STR: 18, CON: 11, SIZ: 13, DEX: 16, INT: 13, POW: 15, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Reputation 31%, Love (Family) 60%, Loyalty (Sartar) 60%, Loyalty (Orlmarth Tribe) 70%, Trust (Dragon Pass Heroes) 60%, Loyalty (Issaries) 60%, Hate (Lunar Empire) 63%, Hate (Torkni) 60%, Loyalty (Colymar) 70%, Loyalty (Lightbringers) 60%, Loyalty (Temple) 60%, Hate (Chaos) 80%, Cults: Issaries - Initiate - Rune Points: 5 Runes: Fire/Sky 10%, Air 72%, Moon 40%, Earth 20%, Water 40%, Darkness 10%, Beast 20%, Movement 82%, Man 38%, Harmony 50%, Stasis 11%, Disorder 25%, Fertility 50%, Truth 50%, Skills: Bargain 113%, Broadsword 103%, Evaluate 102%, Speak (Heortling) 85%, Speak (Heortling) 85%, Climb 84%, Spirit Combat 83%, Scan (At Night) 76%, Manage Household 75%, Medium Shield 71%, Scan 66%, Sing 65%, Dagger 65%, Ride (Horse) 62% Spirit Magic: Darkwall (2pts), Mobility (1pts), Detect Enemies (1pts), Ignite (1pts), Repair (1pts), Glamour (2pts), Strength (2pts), Protection (1pts), Glue (1pts), Heal (2pts), Farsee (1pts) Rune Spells: MultiSpell (1pts), Path Watch (2pts), Soul Sight (1pts), Create Market (3pts), Dismiss Magic (1pts), Spell Trading (2pts), Passage (1pts), Extension (1pts), Divination (1pts), Lock (1pts), Warding (1pts), Heal Wound (1pts), Command Cult Spirit (2pts), Find Enemy (1pts), Spirit Block (1pts) Attacks: Broadsword 103% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 71% 1D4+1D4 SR 6 12/12 HP Composite Bow 57% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm Armor: 1 3/3 HP (13-15) - R Arm Armor: 1 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 1 4/4 HP (1-4) - R Leg Armor: 1 4/4 HP Equipment: History: 150 Lunars, Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff, Power crystal (11/11), Sword (2/2),