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Blipp
Full Character
Stat Block
--- Blipp --- Runes: Earth Man Fertility Type: Player Character Homeland: Prax - Agimori Occupation: Assistant Shaman Initiate of Cult: Babeester Gor Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 18 (90%) Constitution: 23 (115%) Size: 15 (75%) Dexterity: 16 (80%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 14 (70%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 24 Healing Rate: 0 Magic Points: 11 Movement: Ground: 10 Passions & Reputations: Reputation 5% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Devotion (Babeester Gor) 60% Hate 80% Honor 70% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 85% Fire/Sky 45% Power Runes: Harmony 50% Disorder 50% Illusion 50% Death 25% Truth 50% Stasis 50% Movement 50% Man 85% Beast 15% Fertility 75% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 42% Drive (Chariot) 15% Jump 58% Ride (Horse) 15% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 60% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Earthtongue) 40% Speak (Spiritspeech) 25% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Babeester Gor) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 55% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 30% Lore 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 75% Spirit Dance 10% Spirit Lore 20% Spirit Travel 30% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Babeester Gor) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 55% Search 55% Track 55% **Stealth (+5%)** Hide 45% Move Quietly 45% **Melee (+15%)** 1H Axe 65% 1H Hammer 25% 1H Mace 30% 1H Spear 45% 2H Axe 50% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 30% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 45% Quarterstaff 30% Rapier 20% Shortsword 35% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 45% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 30% Small Shield 30% Spirit Magic: Detect Enemies (0pts) Heal (0pts) Vigor (0pts) Ignite (0pts) Strength (0pts) Rune Spells: Slash (1pts) Berserker (2pts) Axe Trance (1pts) Earth Shield (3pts) Summon Earth Elemental (1pts) Melee Attacks: Large Shield 40% 1D6+1D6 SR 5 16/16 HP 1H Battle Axe 65% 1D8+2+1D6 SR 5 8/8 HP Medium Shield 25% 1D4+1D6 SR 5 12/12 HP 1H Short Spear 45% 1D6+1+1D6 SR 4 10/10 HP Ranged Attacks: Staff Sling 25% 1D10 SR 1 8/8 HP Rng 100 Thrown Javelin 45% 1D10+1D3 SR 1 8/8 HP Rng 20 Sling 20% 1D8 SR 1 80/80 HP Rng 80 Thrown Axe 25% 1D6+1D3 SR 1 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 8/8 HP (16-18) - L Arm Armor: 2 7/7 HP (13-15) - R Arm Armor: 2 7/7 HP (12) - Chest Armor: 2 9/9 HP (9-11) - Abdomen Armor: 2 8/8 HP (5-8) - L Leg Armor: 2 8/8 HP (1-4) - R Leg Armor: 2 8/8 HP Equipment: History: 1 Lunars Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Blipp ** Runes: Earth Man Fertility Homeland: Prax - Agimori, Occupation: Assistant Shaman, Initiate of Cult: Babeester Gor STR: 18, CON: 23, SIZ: 15, DEX: 16, INT: 15, POW: 11, CHA: 14, Derived Stats: Hit Points: 24, Magic Points: 11, Damage Bonus: +1D6, Movement- Ground: 10, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Passions: Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Devotion (Babeester Gor) 60%, Hate 80%, Honor 70%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Fire/Sky 45%, Earth 85%, Death 25%, Harmony 50%, Disorder 50%, Illusion 50%, Man 85%, Beast 15%, Truth 50%, Stasis 50%, Movement 50%, Fertility 75%, Skills: Spirit Combat 75%, 1H Axe 65%, Intimidate 60%, Jump 58%, Scan 55%, First Aid 55%, Search 55%, Track 55%, Climb 50%, 2H Axe 50%, 1H Spear 45%, Hide 45%, Move Quietly 45%, Pike 45% Spirit Magic: Vigor (0pts), Ignite (0pts), Strength (0pts), Detect Enemies (0pts), Heal (0pts) Rune Spells: Berserker (2pts), Axe Trance (1pts), Earth Shield (3pts), Summon Earth Elemental (1pts), Slash (1pts) Attacks: Large Shield 40% 1D6+1D6 SR 5 16/16 HP 1H Battle Axe 65% 1D8+2+1D6 SR 5 8/8 HP Medium Shield 25% 1D4+1D6 SR 5 12/12 HP 1H Short Spear 45% 1D6+1+1D6 SR 4 10/10 HP Sling 20% 1D8 SR 1 80/80 HP Rng 80 Thrown Axe 25% 1D6+1D3 SR 1 6/6 HP Rng 20 Staff Sling 25% 1D10 SR 1 8/8 HP Rng 100 Thrown Javelin 45% 1D10+1D3 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 8/8 HP (16-18) - L Arm Armor: 2 7/7 HP (13-15) - R Arm Armor: 2 7/7 HP (12) - Chest Armor: 2 9/9 HP (9-11) - Abdomen Armor: 2 8/8 HP (5-8) - L Leg Armor: 2 8/8 HP (1-4) - R Leg Armor: 2 8/8 HP Equipment: History: 1 Lunars, Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,