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Hedkorm-Wind
Full Character
Stat Block
--- Hedkorm-Wind --- Runes: Beast Death Moon Type: Player Character Homeland: Sartar Occupation: Herder Rune Lord of Cult: Foundchild Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Hedkorm-Wind is Strident and Observant. He is a Epic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 18 (90%) Dexterity: 17 (85%) Intelligence: 18 (90%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 25% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 70% **Cults: Foundchild - Rune Lord - Rune Points: 8 Elemental Runes: Moon 90% Darkness 60% Fire/Sky 70% Air 10% Power Runes: Beast 95% Death 95% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 49% Drive (Chariot) 10% Jump 106% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 50% Speak (Heortling) 0% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Foundchild) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 15% Evaluate 20% Farm 65% First Aid 30% Game 25% Herd 95% Homeland Lore (Local) 50% Library Use 0% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 110% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 40% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 95% Worship (Orlanth) 0% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 35% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 70% Search 35% Track 50% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 45% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 50% Broadsword 55% Dagger 70% Fist 70% Grapple 70% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 105% Crossbows 70% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 95% Medium Shield 90% Small Shield 35% Spirit Magic: Multimissile (1pts) Slow (1pts) Mobility (1pts) Disruption (1pts) Rune Spells: Beastmaster (2pts) Sureshot (1pts) Draw Beast (1pts) Melee Attacks: Broadsword 55% 1D8+1+1D4 SR 4 12/12 HP Large Shield 95% 1D6+1D4 SR 5 16/16 HP Ranged Attacks: Composite Bow 105% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Hedkorm-Wind ** Runes: Beast Death Moon Homeland: Sartar, Occupation: Herder, Rune Lord of Cult: Foundchild STR: 14, CON: 13, SIZ: 18, DEX: 17, INT: 18, POW: 12, CHA: 16, Derived Stats: Hit Points: 15, Magic Points: 12, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 25%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Cults: Foundchild - Rune Lord - Rune Points: 8 Runes: Air 10%, Moon 90%, Darkness 60%, Fire/Sky 70%, Death 95%, Beast 95%, Skills: Peaceful Cut 110%, Jump 106%, Composite Bow 105%, Large Shield 95%, Worship (Foundchild) 95%, Herd 95%, Medium Shield 90%, Grapple 70%, Scan 70%, Climb 70%, Fist 70%, Crossbows 70%, Dagger 70%, Farm 65% Spirit Magic: Disruption (1pts), Multimissile (1pts), Slow (1pts), Mobility (1pts) Rune Spells: Sureshot (1pts), Draw Beast (1pts), Beastmaster (2pts) Attacks: Broadsword 55% 1D8+1+1D4 SR 4 12/12 HP Large Shield 95% 1D6+1D4 SR 5 16/16 HP Composite Bow 105% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,