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Keorlor Talks-Welled
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Stat Block
--- Keorlor Talks-Welled --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 80 L Ransom: 500 L Description: Keorlor Talks-Welled is Flighty and Generous. He is a Heroic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 17 (85%) Dexterity: 10 (50%) Intelligence: 12 (60%) Power: 18 (90%) Charisma: 13 (65%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Tribe) 60% Honor 60% Reputation 17% Love (Family) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 90% Moon 60% Earth 40% Power Runes: Man 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 50% Ride (Horse) 10% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 35% Sing 55% Speak (Heortling) 60% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 40% Farm 35% First Aid 25% Game 20% Herd 60% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 20% Manage Household 70% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 50% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 10% **Stealth (-15%)** Hide -5% Move Quietly -5% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 45% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 50% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 55% Medium Shield 35% Small Shield 20% Spirit Magic: Disruption (1pts) Fanaticism (1pts) Protection (1pts) Mobility (1pts) Strength (2pts) Bladesharp (4pts) Rune Spells: Shield (1pts) Wind Words (1pts) Increase/Decrease Wind (1pts) Melee Attacks: Grapple 30% Special+1D4 SR 8 0/0 HP Large Shield 55% 1D6+1D4 SR 7 16/16 HP Ranged Attacks: Thrown Javelin 50% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Keorlor Talks-Welled ** Runes: Air Man Movement Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 14, SIZ: 17, DEX: 10, INT: 12, POW: 18, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 18, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 17%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Honor 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 90%, Moon 60%, Earth 40%, Movement 85%, Man 85%, Skills: Manage Household 70%, Speak (Heortling) 60%, Herd 60%, Large Shield 55%, Sing 55%, Jump 50%, Javelin 50%, Climb 50%, Worship (Orlanth) 50%, Scan 50%, Quarterstaff 45%, Spirit Combat 45%, Evaluate 40%, Homeland Lore (Local) 35% Spirit Magic: Mobility (1pts), Strength (2pts), Bladesharp (4pts), Disruption (1pts), Fanaticism (1pts), Protection (1pts) Rune Spells: Shield (1pts), Wind Words (1pts), Increase/Decrease Wind (1pts) Attacks: Grapple 30% Special+1D4 SR 8 0/0 HP Large Shield 55% 1D6+1D4 SR 7 16/16 HP Thrown Javelin 50% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 6/6 HP (16-18) - L Arm Armor: 2 5/5 HP (13-15) - R Arm Armor: 2 5/5 HP (12) - Chest Armor: 2 7/7 HP (9-11) - Abdomen Armor: 2 6/6 HP (5-8) - L Leg Armor: 2 6/6 HP (1-4) - R Leg Armor: 2 6/6 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),