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Quackbull
Full Character
Stat Block
--- Quackbull --- Runes: Air Death Beast Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Infantry Initiate of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 13 (65%) Constitution: 17 (85%) Size: 7 (35%) Dexterity: 15 (75%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Tribu) 60% Devotion (Storm Bull) 60% Honor 70% Reputation 25% Hate (Caos) 60% Love (Family) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Fire/Sky 20% Air 90% Power Runes: Man 15% Truth 50% Harmony 50% Fertility 15% Beast 85% Movement 50% Stasis 50% Disorder 50% Death 85% Illusion 50% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 0% Swim 85% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 30% Intimidate 55% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 40% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 50% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 50% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 95% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 30% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 35% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 90% Small Shield 25% Spirit Magic: Demoralize (0pts) Protection (3pts) Rune Spells: Berserker (2pts) Impede Chaos (1pts) Melee Attacks: Medium Shield 90% 1D4 SR 7 12/12 HP 1H Battle Axe 95% 1D8+2 SR 7 8/8 HP Ranged Attacks: Thrown Javelin 80% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Quackbull ** Runes: Air Death Beast Homeland: Durulz (Ducks), Occupation: Heavy Infantry, Initiate of Cult: Storm Bull STR: 13, CON: 17, SIZ: 7, DEX: 15, INT: 13, POW: 13, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 13, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Devotion (Storm Bull) 60%, Honor 70%, Reputation 25%, Hate (Caos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Tribu) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Earth 40%, Fire/Sky 20%, Air 90%, Beast 85%, Movement 50%, Stasis 50%, Disorder 50%, Death 85%, Illusion 50%, Man 15%, Truth 50%, Harmony 50%, Fertility 15%, Skills: Battle Axe 95%, Medium Shield 90%, Swim 85%, Javelin 80%, Speak (Heortling) 55%, Intimidate 55%, Jump 50%, Scan 50%, Spirit Combat 50%, Sense Chaos 50%, Battle 45%, Climb 45%, Listen 40%, Cult Lore (Storm Bull) 40% Spirit Magic: Protection (3pts), Demoralize (0pts) Rune Spells: Berserker (2pts), Impede Chaos (1pts) Attacks: 1H Battle Axe 95% 1D8+2 SR 7 8/8 HP Medium Shield 90% 1D4 SR 7 12/12 HP Thrown Javelin 80% 1D10 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,