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Saran the Jack-Blow
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Stat Block
--- Saran the Jack-Blow --- Runes: Air Death Man Type: Player Character Homeland: Durulz (Ducks) Occupation: Heavy Infantry Rune Lord of Cult: Storm Bull Standard of Living: Free Income: 60 L Ransom: 500 L Description: Saran the Jack-Blow is Smart and Feisty. He is a Epic adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 9 (45%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 17 (85%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Storm Bull) 60% Reputation 25% Love (Family) 60% **Cults: Storm Bull - Rune Lord - Rune Points: 8 Elemental Runes: Earth 60% Darkness 70% Air 100% Power Runes: Man 95% Death 95% Condition Runes: Skills: **Agility (+5%)** Boat 45% Climb 70% Dodge 45% Drive (Chariot) 10% Jump 90% Ride (Horse) 0% Swim 165% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 45% Intimidate 80% Intrigue 15% Orate 20% Sing 65% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 85% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 45% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 50% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 30% Sorcery (Spell) 0% Spirit Combat 85% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 30% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 65% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 40% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 60% Dagger 100% Fist 45% Grapple 60% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 45% Axe, Throwing 20% Composite Bow 35% Crossbows 60% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 105% Small Shield 25% Spirit Magic: Heal (1pts) Protection (9pts) Dispel Magic (1pts) Rune Spells: Impede Chaos (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Berserker (2pts) Face Chaos (1pts) Melee Attacks: Dagger 100% 1D4+2 SR 8 6/6 HP Medium Shield 105% 1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Saran the Jack-Blow ** Runes: Air Death Man Homeland: Durulz (Ducks), Occupation: Heavy Infantry, Rune Lord of Cult: Storm Bull STR: 13, CON: 14, SIZ: 9, DEX: 15, INT: 16, POW: 14, CHA: 17, Derived Stats: Damage Bonus: 0, Hit Points: 14, Magic Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Storm Bull) 60%, Reputation 25%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Storm Bull - Rune Lord - Rune Points: 8 Runes: Air 100%, Earth 60%, Darkness 70%, Death 95%, Man 95%, Skills: Swim 165%, Medium Shield 105%, Dagger 100%, Jump 90%, Spirit Combat 85%, Battle 85%, Intimidate 80%, Climb 70%, Sing 65%, Scan 65%, Crossbows 60%, Grapple 60%, Broadsword 60%, Plant Lore 50% Spirit Magic: Heal (1pts), Protection (9pts), Dispel Magic (1pts) Rune Spells: Berserker (2pts), Face Chaos (1pts), Impede Chaos (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Dagger 100% 1D4+2 SR 8 6/6 HP Medium Shield 105% 1D4 SR 7 12/12 HP Light Crossbow 60% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 9 5/5 HP (16-18) - L Arm Armor: 9 4/4 HP (13-15) - R Arm Armor: 9 4/4 HP (12) - Chest Armor: 9 6/6 HP (9-11) - Abdomen Armor: 9 5/5 HP (5-8) - L Leg Armor: 9 5/5 HP (1-4) - R Leg Armor: 9 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,